blender/source
Sergey Sharybin 329e2d8037 Todo issue: sculpting on deformed mesh
Used a crazyspace approach (like in edit mode), but only modifiers with
deformMatricies are allowed atm (currently shapekeys and armature modifiers only).
All the rest modifiers had an warning message that they aren't applied because
of sculpt mode. Deformation of multires is also unsupported.

With all this restictions users will always see the actual "layer" (or maybe
mesh state would be more correct word) they are sculpting on.

Internal changes:
- All modifiers could have deformMatricies callback (the same as deformMatriciesEM but
  for non-edit mode usage)
- Added function to build crazyspace for sculpting (sculpt_get_deform_matrices), but it
  could be generalized for usage in other painting modes (particle edit mode, i.e)

Todo:
- Implement crazyspace correction to support all kinds of deformation modifiers
- Maybe deformation of multires isn't so difficult?
- And maybe we could avoid extra bad-level-stub for ED_sculpt_modifiers_changed
  without code duplicating?
2011-01-31 20:02:51 +00:00
..
blender Todo issue: sculpting on deformed mesh 2011-01-31 20:02:51 +00:00
blenderplayer Todo issue: sculpting on deformed mesh 2011-01-31 20:02:51 +00:00
creator remove nan-makefiles 2011-01-30 15:29:22 +00:00
darwin remove nan-makefiles 2011-01-30 15:29:22 +00:00
gameengine remove nan-makefiles 2011-01-30 15:29:22 +00:00
icons remove nan-makefiles 2011-01-30 15:29:22 +00:00
kernel remove nan-makefiles 2011-01-30 15:29:22 +00:00
tests fix [#25778] Memoryblock Data from SCR: end corrupt 2011-01-25 01:51:28 +00:00
CMakeLists.txt - fix problem with cmake, windows 'RelWithDebInfo' target, was giving error: "ImportError: No module named _socket" because of copying wrong files over. 2011-01-23 11:42:29 +00:00
SConscript dont build blender/kernel if the game engines disabled. 2010-10-31 00:56:46 +00:00