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Ton Roosendaal 32c51f3338 Render feature request:
Auto-clip Lamp Buffer

Setting a good range for clipping start/end for Lamp buffers is important
for good quality shadow (depth details). That can be quite a hassle, when
many lamps or animated objects are involved.

This option allows to have the clipping range calculated based on the
visible vertices in the spotbundle. For clip start and clip end it can
be set individually. Typically the clip start defines quality most.

The shadow buffer 'bias' value is corrected for this automatic clipping
too, to ensure that ranges that differ give same biasing appearance.
(If this wasn't done, you would see lighted areas become darker or
lighter, or even artefacts, when the range changes suddenly

NOTE: since it only checks for vertices, be aware that large planes can
give errors.

Implementation note: zbuffer values are non-linear (1/z) because that
allows linear interpolation while filling scanlines. That's the main
reason for the precision to be highest close to the eye (or lamp).
It's even a useful feature, since you want details to be precise
when they're closeby.
Since these values are also in the -1 to 1 range, using floats here
wouldn't solve problems a lot. Maybe trying a 64 bits Z once might
be an interesting coding job.
2006-08-31 10:36:45 +00:00
bin/.blender some of the .po file had empty msgids and multilline comments from 2006-06-27 21:48:54 +00:00
config * Patch #4909 by Joseph Eagar (joeedh) 2006-08-22 13:04:07 +00:00
doc ==SCons== 2006-03-17 16:42:43 +00:00
extern updated aabb calculation 2006-08-30 22:35:03 +00:00
intern - modified patch #4681, for scons compiling 2006-08-22 11:18:00 +00:00
po added polish and coatian languages. 2006-06-27 22:51:56 +00:00
projectfiles msvc6 still builds :) 2006-08-30 07:43:54 +00:00
projectfiles_vc7 === MSVC 7 project files === 2006-08-19 14:22:36 +00:00
release Silly mistake, made adding edges raise an exception. 2006-08-29 23:05:13 +00:00
source Render feature request: 2006-08-31 10:36:45 +00:00
tools * Patch #4909 by Joseph Eagar (joeedh) 2006-08-22 13:04:07 +00:00
COPYING Biiig commit! Thanks to 2-3 weeks of cvs freeze... 2004-12-27 19:28:52 +00:00
Makefile Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
README Test commit, nothing to see here. 2004-08-24 02:51:07 +00:00
SConstruct * Patch #4909 by Joseph Eagar (joeedh) 2006-08-22 13:04:07 +00:00

Welcome to the fun world of open source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



-------------------------------------Links--------------------------------------

Getting Involved:
http://www.blender.org/docs/get_involved.html

Community:
http://www.blender3d.org/Community/

Main blender development site:
http://www.blender.org/

The Blender project homepage:
http://projects.blender.org/projects/bf-blender/

Documentation:
http://www.blender.org/modules.php?op=modload&name=documentation&file=index

Bug tracker:
http://projects.blender.org/tracker/?atid=125&group_id=9&func=browse

Feature request tracker:
http://projects.blender.org/tracker/?atid=128&group_id=9&func=browse