blender/source/gameengine
2012-04-06 04:46:47 +00:00
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BlenderRoutines This fixes BGE bugs #30484 (Frame rate increases very high after game engine start with record animation enabled) and #29449 (Record Animation runs 1000+ fps on Mac OSX 10.6.8 64bit). The problem was, recording animation was forcing "fixed time", which always advances the engine one frame instead of advancing based on time passed. This means that "fixed time" runs at full speed. Now fixed time is disabled when recording animation. 2012-04-05 03:05:02 +00:00
Converter BGE: This fixes a problem where lamps in inactive layers were rendering shadows buffers that never got used, which was a huge performance sink. 2012-03-29 01:56:08 +00:00
Expressions style cleanup 2012-03-28 05:03:24 +00:00
GameLogic style cleanup 2012-03-28 05:03:24 +00:00
GamePlayer move debug flag into its own global var (G.debug), split up debug options. 2012-03-31 00:59:17 +00:00
Ketsji spherical panoramic fix 2012-04-05 22:06:45 +00:00
Network style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
Physics style cleanup 2012-03-28 05:03:24 +00:00
Rasterizer style cleanup 2012-03-28 05:03:24 +00:00
SceneGraph style cleanup 2012-03-28 05:03:24 +00:00
VideoTexture code cleanup: header cleanup, remove commented workaround for mingw since its no longer needed. 2012-04-06 04:46:47 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00