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Sergey Sharybin 32e0612bc3 Fix #30102: Vertex and edge incorrect selections
Select Linked operator was setting Limit by Seams property automatically
depending on current selection mode. But this property only used to be
set to truth if selection mode is set to Face, in other cases this property
is being reused from previous operator run. This leads to incorrect
behavior of selecting linked in vertex mode after this operator was
used in face selection mode.
2012-02-08 07:20:49 +00:00
build_files Code Cleanup: pep8 edits 2012-02-04 11:10:41 +00:00
doc Code Cleanup: check is / is not when comparing singletons. 2012-02-02 21:07:56 +00:00
extern BGE bug #18883: Softbodies being hit by ghost objects. Added a one liner fix in Bullet. I will also report the fix to Erwin so that it can be added to next Bullet version. 2012-02-05 13:04:13 +00:00
intern Fix #30061: cycles single render layer through python operator parameter not 2012-02-07 20:51:33 +00:00
release Correct mathutils documentation, also correct some python spelling errors and add makefile target check_spelling 2012-02-08 04:37:37 +00:00
source Fix #30102: Vertex and edge incorrect selections 2012-02-08 07:20:49 +00:00
CMakeLists.txt own attempted simplification to previous patch was incorrect. 2012-02-02 11:12:41 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Correct mathutils documentation, also correct some python spelling errors and add makefile target check_spelling 2012-02-08 04:37:37 +00:00
SConstruct Compilation error when using mingw+scons 2012-01-17 10:32:17 +00:00