forked from bartvdbraak/blender
00291b5cf4
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
/**
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* Manager for 'always' events. Since always sensors can operate in pulse
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* mode, they need to be activated.
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "SCA_AlwaysEventManager.h"
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#include "SCA_LogicManager.h"
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#include <vector>
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#include "SCA_ISensor.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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using namespace std;
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SCA_AlwaysEventManager::SCA_AlwaysEventManager(class SCA_LogicManager* logicmgr)
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: SCA_EventManager(ALWAYS_EVENTMGR),
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m_logicmgr(logicmgr)
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{
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}
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void SCA_AlwaysEventManager::NextFrame(double curtime,double deltatime)
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{
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for (vector<class SCA_ISensor*>::const_iterator i= m_sensors.begin();!(i==m_sensors.end());i++)
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{
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SCA_ISensor* sensor = *i;
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sensor->Activate(m_logicmgr, NULL);
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}
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}
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void SCA_AlwaysEventManager::RegisterSensor(SCA_ISensor* sensor)
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{
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m_sensors.push_back(sensor);
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}
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