blender/intern/cycles/render/buffers.h
Stefan Werner e58c6cf0c6 Cycles: Added Cryptomatte output.
This allows for extra output passes that encode automatic object and material masks
for the entire scene. It is an implementation of the Cryptomatte standard as
introduced by Psyop. A good future extension would be to add a manifest to the
export and to do plenty of testing to ensure that it is fully compatible with other
renderers and compositing programs that use Cryptomatte.

Internally, it adds the ability for Cycles to have several passes of the same type
that are distinguished by their name.

Differential Revision: https://developer.blender.org/D3538
2018-10-28 05:37:41 -04:00

150 lines
3.4 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __BUFFERS_H__
#define __BUFFERS_H__
#include "device/device_memory.h"
#include "render/film.h"
#include "kernel/kernel_types.h"
#include "util/util_half.h"
#include "util/util_string.h"
#include "util/util_thread.h"
#include "util/util_types.h"
CCL_NAMESPACE_BEGIN
class Device;
struct DeviceDrawParams;
struct float4;
/* Buffer Parameters
* Size of render buffer and how it fits in the full image (border render). */
class BufferParams {
public:
/* width/height of the physical buffer */
int width;
int height;
/* offset into and width/height of the full buffer */
int full_x;
int full_y;
int full_width;
int full_height;
/* passes */
vector<Pass> passes;
bool denoising_data_pass;
/* If only some light path types should be denoised, an additional pass is needed. */
bool denoising_clean_pass;
/* functions */
BufferParams();
void get_offset_stride(int& offset, int& stride);
bool modified(const BufferParams& params);
void add_pass(PassType type);
int get_passes_size();
int get_denoising_offset();
};
/* Render Buffers */
class RenderBuffers {
public:
/* buffer parameters */
BufferParams params;
/* float buffer */
device_vector<float> buffer;
bool map_neighbor_copied;
double render_time;
explicit RenderBuffers(Device *device);
~RenderBuffers();
void reset(BufferParams& params);
void zero();
bool copy_from_device();
bool get_pass_rect(PassType type, float exposure, int sample, int components, float *pixels, const string &name);
bool get_denoising_pass_rect(int offset, float exposure, int sample, int components, float *pixels);
};
/* Display Buffer
*
* The buffer used for drawing during render, filled by converting the render
* buffers to byte of half float storage */
class DisplayBuffer {
public:
/* buffer parameters */
BufferParams params;
/* dimensions for how much of the buffer is actually ready for display.
* with progressive render we can be using only a subset of the buffer.
* if these are zero, it means nothing can be drawn yet */
int draw_width, draw_height;
/* draw alpha channel? */
bool transparent;
/* use half float? */
bool half_float;
/* byte buffer for converted result */
device_pixels<uchar4> rgba_byte;
device_pixels<half4> rgba_half;
DisplayBuffer(Device *device, bool linear = false);
~DisplayBuffer();
void reset(BufferParams& params);
void draw_set(int width, int height);
void draw(Device *device, const DeviceDrawParams& draw_params);
bool draw_ready();
};
/* Render Tile
* Rendering task on a buffer */
class RenderTile {
public:
typedef enum { PATH_TRACE, DENOISE } Task;
Task task;
int x, y, w, h;
int start_sample;
int num_samples;
int sample;
int resolution;
int offset;
int stride;
int tile_index;
device_ptr buffer;
int device_size;
RenderBuffers *buffers;
RenderTile();
};
CCL_NAMESPACE_END
#endif /* __BUFFERS_H__ */