blender/source
Campbell Barton 33170295c8 use long long rather then int for storing game logic properties.
There were also some problems with int to python conversion
- assigning a PyLong to a KX_GameObject from python would raise an error
- PyLong were coerced into floats when used with internal CValue arithmetic

Changes...
- PyLong is converted into CIntValue for coercing and assigning from python
- CValue's generic GetNumber() function returns a double rather then a float.
- Print an error when a PyType cant be coerced into a CValue

Tested with python, expressions and property sensor.
2009-04-12 06:41:01 +00:00
..
blender Fix for: [#18499] Particle size can only be set in steps of 0.1 2009-04-10 21:07:32 +00:00
creator [#18477] Prevent .svn directories being included in OS X app bundles 2009-04-02 06:46:56 +00:00
darwin [#18477] Prevent .svn directories being included in OS X app bundles 2009-04-02 06:46:56 +00:00
gameengine use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
icons
kernel Merge from trunk 2008-09-19 14:15:36 +00:00
CMakeLists.txt
Makefile [#18260] FMOD Removal 2009-03-24 09:09:10 +00:00
nan_compile.mk Added BF_PROFILE (same name as in scons files) option. 2009-03-23 19:52:49 +00:00
nan_definitions.mk Moved EXR settings to OS related zone. 2009-03-28 19:31:22 +00:00
nan_link.mk patch #8583: Add support for gcc on irix 2008-11-24 14:15:05 +00:00
nan_subdirs.mk
nan_warn.mk
SConscript * Minor cleanup of SCons files 2008-10-22 11:28:10 +00:00