forked from bartvdbraak/blender
33321d13d3
Now that new allocator is in place, Custom Data can be effeciently added to BMesh. The plan is to make all data not directly related to topology Custom Data and allow callers to decide precisely what information a mesh should have in order to make the best tradeoff between memory usage/speed. Right now not much to look at, just some structure definitions and commented out code. More to come soon... |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |