forked from bartvdbraak/blender
da376e0237
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
252 lines
5.4 KiB
C
252 lines
5.4 KiB
C
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
/* Voronoi Distances */
|
|
|
|
float voronoi_distance(string distance_metric, vector d, float e)
|
|
{
|
|
float result = 0.0;
|
|
|
|
if(distance_metric == "Distance Squared")
|
|
result = dot(d, d);
|
|
if(distance_metric == "Actual Distance")
|
|
result = length(d);
|
|
if(distance_metric == "Manhattan")
|
|
result = fabs(d[0]) + fabs(d[1]) + fabs(d[2]);
|
|
if(distance_metric == "Chebychev")
|
|
result = max(fabs(d[0]), max(fabs(d[1]), fabs(d[2])));
|
|
if(distance_metric == "Minkovsky 1/2")
|
|
result = sqrt(fabs(d[0])) + sqrt(fabs(d[1])) + sqrt(fabs(d[1]));
|
|
if(distance_metric == "Minkovsky 4")
|
|
result = sqrt(sqrt(dot(d*d, d*d)));
|
|
if(distance_metric == "Minkovsky")
|
|
result = pow(pow(fabs(d[0]), e) + pow(fabs(d[1]), e) + pow(fabs(d[2]), e), 1.0/e);
|
|
|
|
return result;
|
|
}
|
|
|
|
/* Voronoi / Worley like */
|
|
|
|
color cellnoise_color(point p)
|
|
{
|
|
float r = cellnoise(p);
|
|
float g = cellnoise(point(p[1], p[0], p[2]));
|
|
float b = cellnoise(point(p[1], p[2], p[0]));
|
|
|
|
return color(r, g, b);
|
|
}
|
|
|
|
void voronoi(point p, string distance_metric, float e, float da[4], point pa[4])
|
|
{
|
|
/* returns distances in da and point coords in pa */
|
|
int xx, yy, zz, xi, yi, zi;
|
|
|
|
xi = (int)floor(p[0]);
|
|
yi = (int)floor(p[1]);
|
|
zi = (int)floor(p[2]);
|
|
|
|
da[0] = 1e10;
|
|
da[1] = 1e10;
|
|
da[2] = 1e10;
|
|
da[3] = 1e10;
|
|
|
|
for(xx = xi-1; xx <= xi+1; xx++) {
|
|
for(yy = yi-1; yy <= yi+1; yy++) {
|
|
for(zz = zi-1; zz <= zi+1; zz++) {
|
|
point ip = point(xx, yy, zz);
|
|
point vp = (point)cellnoise_color(ip);
|
|
point pd = p - (vp + ip);
|
|
float d = voronoi_distance(distance_metric, pd, e);
|
|
|
|
vp += point(xx, yy, zz);
|
|
|
|
if(d < da[0]) {
|
|
da[3] = da[2];
|
|
da[2] = da[1];
|
|
da[1] = da[0];
|
|
da[0] = d;
|
|
|
|
pa[3] = pa[2];
|
|
pa[2] = pa[1];
|
|
pa[1] = pa[0];
|
|
pa[0] = vp;
|
|
}
|
|
else if(d < da[1]) {
|
|
da[3] = da[2];
|
|
da[2] = da[1];
|
|
da[1] = d;
|
|
|
|
pa[3] = pa[2];
|
|
pa[2] = pa[1];
|
|
pa[1] = vp;
|
|
}
|
|
else if(d < da[2]) {
|
|
da[3] = da[2];
|
|
da[2] = d;
|
|
|
|
pa[3] = pa[2];
|
|
pa[2] = vp;
|
|
}
|
|
else if(d < da[3]) {
|
|
da[3] = d;
|
|
pa[3] = vp;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
float voronoi_Fn(point p, int n)
|
|
{
|
|
float da[4];
|
|
point pa[4];
|
|
|
|
voronoi(p, "Distance Squared", 0, da, pa);
|
|
|
|
return da[n];
|
|
}
|
|
|
|
float voronoi_FnFn(point p, int n1, int n2)
|
|
{
|
|
float da[4];
|
|
point pa[4];
|
|
|
|
voronoi(p, "Distance Squared", 0, da, pa);
|
|
|
|
return da[n2] - da[n1];
|
|
}
|
|
|
|
float voronoi_F1(point p) { return voronoi_Fn(p, 0); }
|
|
float voronoi_F2(point p) { return voronoi_Fn(p, 1); }
|
|
float voronoi_F3(point p) { return voronoi_Fn(p, 2); }
|
|
float voronoi_F4(point p) { return voronoi_Fn(p, 3); }
|
|
float voronoi_F1F2(point p) { return voronoi_FnFn(p, 0, 1); }
|
|
|
|
float voronoi_Cr(point p)
|
|
{
|
|
/* crackle type pattern, just a scale/clamp of F2-F1 */
|
|
float t = 10.0*voronoi_F1F2(p);
|
|
return (t > 1.0)? 1.0: t;
|
|
}
|
|
|
|
float voronoi_F1S(point p) { return 2.0*voronoi_F1(p) - 1.0; }
|
|
float voronoi_F2S(point p) { return 2.0*voronoi_F2(p) - 1.0; }
|
|
float voronoi_F3S(point p) { return 2.0*voronoi_F3(p) - 1.0; }
|
|
float voronoi_F4S(point p) { return 2.0*voronoi_F4(p) - 1.0; }
|
|
float voronoi_F1F2S(point p) { return 2.0*voronoi_F1F2(p) - 1.0; }
|
|
float voronoi_CrS(point p) { return 2.0*voronoi_Cr(p) - 1.0; }
|
|
|
|
/* Noise Bases */
|
|
|
|
float noise_basis(point p, string basis)
|
|
{
|
|
float result = 0.0;
|
|
|
|
if(basis == "Perlin")
|
|
result = noise(p);
|
|
if(basis == "Voronoi F1")
|
|
result = voronoi_F1S(p);
|
|
if(basis == "Voronoi F2")
|
|
result = voronoi_F2S(p);
|
|
if(basis == "Voronoi F3")
|
|
result = voronoi_F3S(p);
|
|
if(basis == "Voronoi F4")
|
|
result = voronoi_F4S(p);
|
|
if(basis == "Voronoi F2-F1")
|
|
result = voronoi_F1F2S(p);
|
|
if(basis == "Voronoi Crackle")
|
|
result = voronoi_CrS(p);
|
|
if(basis == "Cell Noise")
|
|
result = cellnoise(p);
|
|
|
|
return result;
|
|
}
|
|
|
|
/* Soft/Hard Noise */
|
|
|
|
float noise_basis_hard(point p, string basis, int hard)
|
|
{
|
|
float t = noise_basis(p, basis);
|
|
return (hard)? fabs(2.0*t - 1.0): t;
|
|
}
|
|
|
|
/* Waves */
|
|
|
|
float noise_wave(string wave, float a)
|
|
{
|
|
float result = 0.0;
|
|
|
|
if(wave == "Sine") {
|
|
result = 0.5 + 0.5*sin(a);
|
|
}
|
|
else if(wave == "Saw") {
|
|
float b = 2*M_PI;
|
|
int n = (int)(a / b);
|
|
a -= n*b;
|
|
if(a < 0) a += b;
|
|
|
|
result = a / b;
|
|
}
|
|
else if(wave == "Tri") {
|
|
float b = 2*M_PI;
|
|
float rmax = 1.0;
|
|
|
|
result = rmax - 2.0*fabs(floor((a*(1.0/b))+0.5) - (a*(1.0/b)));
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/* Turbulence */
|
|
|
|
float noise_turbulence(point p, string basis, int octaves, int hard)
|
|
{
|
|
float fscale = 1.0;
|
|
float amp = 1.0;
|
|
float sum = 0.0;
|
|
int i;
|
|
|
|
for(i = 0; i <= octaves; i++) {
|
|
float t = noise_basis(fscale*p, basis);
|
|
|
|
if(hard)
|
|
t = fabs(2.0*t - 1.0);
|
|
|
|
sum += t*amp;
|
|
amp *= 0.5;
|
|
fscale *= 2.0;
|
|
}
|
|
|
|
sum *= ((float)(1 << octaves)/(float)((1 << (octaves+1)) - 1));
|
|
|
|
return sum;
|
|
}
|
|
|
|
/* Utility */
|
|
|
|
float nonzero(float f, float eps)
|
|
{
|
|
float r;
|
|
|
|
if(abs(f) < eps)
|
|
r = sign(f)*eps;
|
|
else
|
|
r = f;
|
|
|
|
return r;
|
|
}
|
|
|