blender/source/gameengine/GamePlayer/ghost
Andrea Weikert d9de141077 == bugfix ==
fix for [#6950] Blender crashes when .blog file top line is 160 characters or more
- made sure BLI_convertstringcode doesn't return more than 240 chars 
- went through all callers and fixed places where string passed to BLI_convertstringcode was too short
- TODO: look into increasing sample->name and sound->name too, I prevented crashes, but filename might get shortened.
2008-03-30 16:18:01 +00:00
..
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
GPG_Application.cpp merging game_engine branch changes into trunk, 2d-filters and opengl speedup 2008-02-04 02:33:27 +00:00
GPG_Application.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
GPG_Canvas.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPG_Canvas.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
GPG_ghost.cpp == bugfix == 2008-03-30 16:18:01 +00:00
GPG_KeyboardDevice.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPG_KeyboardDevice.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
GPG_System.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPG_System.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
Makefile Further fixes to the old makefiles. 2003-07-16 19:53:53 +00:00
SConscript * compiler command-line fix for scons/win32-mingw 2006-11-06 08:21:53 +00:00