forked from bartvdbraak/blender
75f1157b80
Two main things: - Made a python operator for selection in a viewport which will de-select everything if nothing is under the mouse. To do so needed to modify VIEW3D_OT_select, so invoke sets mouse location which is later used by exec function. This way it's possible to select stuff from python defined operator. Not best-ever solution since ideally exec() shall not do OpenGL stuff, but we've got this issue in some other operators. We'll solve this later. - Used a keymap from Gianmichele Mariani as a reference, updated his keymap to latest changes in operators. We shall match Maya keymap much better now, thanks for the keymap dude!
11 lines
483 B
Python
11 lines
483 B
Python
# Configuration Blender
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import bpy
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bpy.context.user_preferences.edit.use_drag_immediately = True
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bpy.context.user_preferences.edit.use_insertkey_xyz_to_rgb = False
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bpy.context.user_preferences.inputs.select_mouse = 'LEFT'
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bpy.context.user_preferences.inputs.view_zoom_method = 'DOLLY'
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bpy.context.user_preferences.inputs.view_zoom_axis = 'HORIZONTAL'
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bpy.context.user_preferences.inputs.view_rotate_method = 'TURNTABLE'
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bpy.context.user_preferences.inputs.invert_mouse_zoom = False
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