forked from bartvdbraak/blender
34b8d22275
Issue here is that if there's a texture in the tree, chances are it has already been set as active texture so groups are never traversed. Now changed logic so that if a group node is active, its own active texture takes priority over the parent group active texture. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
CMakeLists.txt | ||
SConscript |