forked from bartvdbraak/blender
34bb446734
This includes... - Renaming dLoc and dRot as Loc and Rot ( as well as changing the tooltip to location and rotation ). dLoc and dRot are programming terms, not user terms. - Placing Loc and Rot as the two initial shown values, so that the physical ones are all shown together. I also changed it so that only Loc and Rot are shown in the UI, unless the object is Dynamic ( as the other values only make sense if it is dynamic ). These are just a few simple changes, that should make a lot of difference to users when learning how to use the GE. -------------------------------------- Things I'd *really* like to do to this, when I get a chance to code Blender again ( hopefully in a few days time, after I have finished teaching on the GE course )... Color / Colour tint the X,Y and Z entry boxes as slightly red, green and blue, to reflect the colour of the axis / transform gizmo ...or... Just show X,Y and Z labels above all of the values. Getting to grips with the whole XYZ thing is very confusing for users, esp when they are presented with 6 x 3 entry boxes. |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |