..
BL_ActionActuator.cpp
BGE: Applying patch [ #35416 ] "Missing python properties on ActionActuator: layer, layerWeight" from Florian Bantner (scheintodx).
2013-05-19 03:15:50 +00:00
BL_ActionActuator.h
style cleanup
2013-04-18 01:52:38 +00:00
BL_ArmatureActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
BL_ArmatureActuator.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
BL_ArmatureChannel.cpp
BLI_math rename functions:
2013-05-26 18:36:25 +00:00
BL_ArmatureChannel.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
BL_ArmatureConstraint.cpp
style cleanup
2013-03-18 11:44:56 +00:00
BL_ArmatureConstraint.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
BL_ArmatureObject.cpp
style cleanup
2013-03-18 11:44:56 +00:00
BL_ArmatureObject.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
BL_BlenderDataConversion.cpp
BGE: Fix for [ #35479 ] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3).
2013-06-20 03:22:55 +00:00
BL_BlenderDataConversion.h
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
2012-12-18 20:56:25 +00:00
BL_DeformableGameObject.cpp
style cleanup
2013-03-18 11:44:56 +00:00
BL_DeformableGameObject.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
BL_MeshDeformer.cpp
style cleanup
2012-10-22 08:15:51 +00:00
BL_MeshDeformer.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
BL_ModifierDeformer.cpp
code cleanup: unused defines, shadowing and unintended enum-as-variable.
2013-03-22 14:31:03 +00:00
BL_ModifierDeformer.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
BL_ShapeActionActuator.cpp
code cleanup:
2013-03-25 02:41:30 +00:00
BL_ShapeActionActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
BL_ShapeDeformer.cpp
BGE: Cleaning up BL_ShapeDeformer's use of Blender's Key. This also fixes a bug with replicas (added objects) crashing when using shape keys.
2013-04-14 18:54:06 +00:00
BL_ShapeDeformer.h
BGE: Cleaning up BL_ShapeDeformer's use of Blender's Key. This also fixes a bug with replicas (added objects) crashing when using shape keys.
2013-04-14 18:54:06 +00:00
BL_SkinDeformer.cpp
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
BL_SkinDeformer.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
BlenderWorldInfo.cpp
style cleanup
2012-09-16 04:58:18 +00:00
BlenderWorldInfo.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
CMakeLists.txt
BGE: Finally moving material IPOs to the 2.60 BGE animation system (BL_Action). It was kind of a fluke that they worked before.
2013-02-23 02:47:22 +00:00
KX_BlenderScalarInterpolator.cpp
code cleanup: remove redundant casts
2012-10-14 08:49:01 +00:00
KX_BlenderScalarInterpolator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_BlenderSceneConverter.cpp
BGE: fix [ #32775 ] LibFree crashing
2013-06-21 06:56:43 +00:00
KX_BlenderSceneConverter.h
BGE: "Fix" for issue [ #33663 ] "Objects Share Materials / Textures When Grouped In SingleTexture / MultiTexture Mode" reported by Josiah Lane (solarlune).
2012-12-24 03:13:53 +00:00
KX_ConvertActuators.cpp
BGE: Some various changes to make moving the character physics type easier:
2013-01-30 05:55:17 +00:00
KX_ConvertActuators.h
style cleanup: bge
2012-10-15 04:16:34 +00:00
KX_ConvertControllers.cpp
BGE: Some various tweaks to try and get async lib loading to be a bit more stable on more complex scenes.
2012-12-25 08:11:21 +00:00
KX_ConvertControllers.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ConvertProperties.cpp
style cleanup: bge, switch statements mostly.
2012-10-21 07:58:38 +00:00
KX_ConvertProperties.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ConvertSensors.cpp
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
2013-02-21 18:30:11 +00:00
KX_ConvertSensors.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_LibLoadStatus.cpp
Fix for building without python.
2013-02-22 15:54:10 +00:00
KX_LibLoadStatus.h
BGE: Committing async LibLoad from Swiss. This does the lib loading in a separate thread to keep the BGE from freezing. Here is an example from the docs:
2012-12-22 05:38:32 +00:00
KX_SoftBodyDeformer.cpp
make bullet optional again
2013-01-23 07:26:39 +00:00
KX_SoftBodyDeformer.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
SConscript
split bge includes for scons onto their own lines (for easier merging)
2013-05-29 21:56:55 +00:00