blender/source/gameengine
Campbell Barton 3633858fdb code cleanup:
* replace 2D vector copy with copy_v2_v2().
* use puts rather then printf for single strings.
* style cleanup for drawobject.c indentation.
2012-03-18 06:01:33 +00:00
..
BlenderRoutines style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
Converter style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
Expressions style cleanup: consistent names for header guards. 2012-03-09 19:17:19 +00:00
GameLogic style cleanup, also remove unused externs. 2012-03-11 19:09:01 +00:00
GamePlayer style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
Ketsji minor mathutils code cleanup - use mathutils callbacks as unsigned chars everywhere. 2012-03-17 10:46:02 +00:00
Network style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
Physics style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
Rasterizer code cleanup: 2012-03-18 06:01:33 +00:00
SceneGraph style cleanup - comment spelling + translate some dutch. 2012-03-04 04:35:12 +00:00
VideoTexture Commit patch from Shane Ambler to make VideoTexture compile with a clang on FreeBSD. 2012-03-12 08:46:53 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00