blender/intern/cycles/kernel
2012-09-05 20:50:10 +00:00
..
osl silencing some of the warnings in OSL for OSX 2012-09-05 20:50:10 +00:00
svm Cycles / OSL: 2012-09-04 22:33:11 +00:00
CMakeLists.txt Cycles: merge of changes from tomato branch. 2012-09-04 13:29:07 +00:00
kernel_accumulate.h Quick fix for compiler error. Somehow the isfinite symbol got lost for SVM too now, no idea how this happened or where it actually came from. This will likely also cause trouble with CUDA/OpenCL compilers, will have to be fixed properly later. 2012-09-05 18:12:17 +00:00
kernel_bvh.h style cleanup: block comments 2012-06-09 17:22:52 +00:00
kernel_camera.h Fix most of #31307: cycles panorama camera not working correct with speed 2012-05-07 10:53:09 +00:00
kernel_compat_cpu.h Cycles: merge of changes from tomato branch. 2012-09-04 13:29:07 +00:00
kernel_compat_cuda.h Cycles / CUDA: 2012-05-28 23:51:06 +00:00
kernel_compat_opencl.h Cycles: remove a few usages of double, to fix opencl warnings. 2012-04-30 10:03:13 +00:00
kernel_differential.h code cleanup: spelling 2012-07-16 23:23:33 +00:00
kernel_displace.h Fix for OSL memory leak. The context creation for OSL is now done in the shader_setup_* functions, since it should specific to the sample being worked on. The the context release then happens in the kernel_shader functions after shader evaluation is done. Care has to be taken to ensure the shader_release function is also called in cases where the path integration is cancelled early, this was the main cause for unreleased contexts and subsequent new allocations. 2012-09-05 08:12:22 +00:00
kernel_emission.h Revert "Use one context per OSL thread. Not sure if this actually works, but the simple renderer example in OSL does it this way." 2012-09-04 17:28:36 +00:00
kernel_film.h Cycles: fixes for OpenCL build after pass changes, patch by Daniel Genrich. 2012-01-26 15:37:33 +00:00
kernel_globals.h Cycles: merge of changes from tomato branch. 2012-09-04 13:29:07 +00:00
kernel_light.h Cycles: first step for implementation of non-progressive sampler that handles 2012-06-13 11:44:48 +00:00
kernel_math.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_mbvh.h Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them instead. 2012-04-16 08:35:21 +00:00
kernel_montecarlo.h style cleanup: whitespace, also add '?' to save over popup since it wasnt totally clear it was a question (user pointed this out, they thought it was just notification and lost their work). 2012-07-31 23:06:12 +00:00
kernel_object.h Added a bunch of additional particle state attributes to the Cycles particle info node: 2012-08-31 19:38:59 +00:00
kernel_optimized.cpp style cleanup: block comments 2012-06-09 17:22:52 +00:00
kernel_passes.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
kernel_path.h Fix for OSL memory leak. The context creation for OSL is now done in the shader_setup_* functions, since it should specific to the sample being worked on. The the context release then happens in the kernel_shader functions after shader evaluation is done. Care has to be taken to ensure the shader_release function is also called in cases where the path integration is cancelled early, this was the main cause for unreleased contexts and subsequent new allocations. 2012-09-05 08:12:22 +00:00
kernel_projection.h style cleanup: block comments 2012-06-09 17:22:52 +00:00
kernel_qbvh.h Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them instead. 2012-04-16 08:35:21 +00:00
kernel_random.h code cleanup: quiet all warnings about double promotion (either by changing the type or explicitly casting). 2012-06-09 17:45:22 +00:00
kernel_shader.h Fix for OSL memory leak. The context creation for OSL is now done in the shader_setup_* functions, since it should specific to the sample being worked on. The the context release then happens in the kernel_shader functions after shader evaluation is done. Care has to be taken to ensure the shader_release function is also called in cases where the path integration is cancelled early, this was the main cause for unreleased contexts and subsequent new allocations. 2012-09-05 08:12:22 +00:00
kernel_textures.h Cycles: merge of changes from tomato branch. 2012-09-04 13:29:07 +00:00
kernel_triangle.h Fix for attribute lookup in OSL. This uses a map in the OSL globals instead of the device texture. 2012-09-05 17:08:56 +00:00
kernel_types.h Fix for attribute lookup in OSL. This uses a map in the OSL globals instead of the device texture. 2012-09-05 17:08:56 +00:00
kernel.cl Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.cpp Cycles: merge of changes from tomato branch. 2012-09-04 13:29:07 +00:00
kernel.cu Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
SConscript Cycles / CUDA: 2012-05-28 19:49:26 +00:00