blender/source/gameengine/Ketsji/KX_IpoActuator.h
Campbell Barton 6b9f3b5f5c BGE Python API
Remove the last of the odd C++/python wrapper code from http://www.python.org/doc/PyCPP.html (~1998)

* Use python subclasses rather then having fake subclassing through get/set attributes calling parent types.
* PyObject getset arrays are created while initializing the types, converted from our own attribute arrays. This way python deals with subclasses and we dont have to define getattro or setattro functions for each type.
* GameObjects and Scenes no longer have attribute access to properties. only dictionary style access - ob['prop']
* remove each class's get/set/dir functions.
* remove isA() methods, can use PyObject_TypeCheck() in C and issubclass() in python.
* remove Parents[] array for each C++ class, was only used for isA() and wasnt correct in quite a few cases.
* remove PyTypeObject that was being passed as the last argument to each class (the parent classes too).

TODO -
* Light and VertexProxy need to be converted to using attributes.
* memory for getset arrays is never freed, not that bad since its will only allocates once.
2009-06-28 11:22:26 +00:00

162 lines
4.5 KiB
C++

/**
* Do an object ipo
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_IPOACTUATOR
#define __KX_IPOACTUATOR
#include "SCA_IActuator.h"
class KX_IpoActuator : public SCA_IActuator
{
Py_Header;
private:
/** Computes the IPO start time from the current time
and the current frame. */
void SetStartTime(float curtime);
/** Computes the current frame from the current time
and the IPO start time. */
void SetLocalTime(float curtime);
/** Ensures the current frame is between the start and
end frames. */
bool ClampLocalTime();
protected:
bool m_bNegativeEvent;
/** Begin frame of the ipo. */
float m_startframe;
/** End frame of the ipo. */
float m_endframe;
/** Include children in the transforms? */
bool m_recurse;
/** Current active frame of the ipo. */
float m_localtime;
/** The time this ipo started at. */
float m_starttime;
/** play backwards or forwards? (positive means forward). */
float m_direction;
/** Name of the property (only used in from_prop mode). */
STR_String m_propname;
/** Name of the property where we write the current frame number */
STR_String m_framepropname;
/** Interpret the ipo as a force? */
bool m_ipo_as_force;
/** Add Ipo curve to current loc/rot/scale */
bool m_ipo_add;
/** The Ipo curve is applied in local coordinates */
bool m_ipo_local;
bool m_bIpoPlaying;
public:
enum IpoActType
{
KX_ACT_IPO_NODEF = 0,
KX_ACT_IPO_PLAY,
KX_ACT_IPO_PINGPONG,
KX_ACT_IPO_FLIPPER,
KX_ACT_IPO_LOOPSTOP,
KX_ACT_IPO_LOOPEND,
KX_ACT_IPO_KEY2KEY,
KX_ACT_IPO_FROM_PROP,
KX_ACT_IPO_MAX
};
static STR_String S_KX_ACT_IPO_PLAY_STRING;
static STR_String S_KX_ACT_IPO_PINGPONG_STRING;
static STR_String S_KX_ACT_IPO_FLIPPER_STRING;
static STR_String S_KX_ACT_IPO_LOOPSTOP_STRING;
static STR_String S_KX_ACT_IPO_LOOPEND_STRING;
static STR_String S_KX_ACT_IPO_KEY2KEY_STRING;
static STR_String S_KX_ACT_IPO_FROM_PROP_STRING;
int string2mode(char* modename);
int m_type;
KX_IpoActuator(SCA_IObject* gameobj,
const STR_String& propname,
const STR_String& framePropname,
float starttime,
float endtime,
bool recurse,
int acttype,
bool ipo_as_force,
bool ipo_add,
bool ipo_local);
virtual ~KX_IpoActuator() {};
virtual CValue* GetReplica() {
KX_IpoActuator* replica = new KX_IpoActuator(*this);//m_float,GetName());
replica->ProcessReplica();
return replica;
};
void SetStart(float starttime);
void SetEnd(float endtime);
virtual bool Update(double curtime, bool frame);
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
//KX_PYMETHOD_DOC
KX_PYMETHOD_DOC_VARARGS(KX_IpoActuator,Set);
KX_PYMETHOD_DOC_VARARGS(KX_IpoActuator,SetProperty);
/* KX_PYMETHOD_DOC(KX_IpoActuator,SetKey2Key); */
KX_PYMETHOD_DOC_VARARGS(KX_IpoActuator,SetStart);
KX_PYMETHOD_DOC_NOARGS(KX_IpoActuator,GetStart);
KX_PYMETHOD_DOC_VARARGS(KX_IpoActuator,SetEnd);
KX_PYMETHOD_DOC_NOARGS(KX_IpoActuator,GetEnd);
KX_PYMETHOD_DOC_VARARGS(KX_IpoActuator,SetIpoAsForce);
KX_PYMETHOD_DOC_NOARGS(KX_IpoActuator,GetIpoAsForce);
KX_PYMETHOD_DOC_VARARGS(KX_IpoActuator,SetIpoAdd);
KX_PYMETHOD_DOC_NOARGS(KX_IpoActuator,GetIpoAdd);
KX_PYMETHOD_DOC_VARARGS(KX_IpoActuator,SetType);
KX_PYMETHOD_DOC_NOARGS(KX_IpoActuator,GetType);
KX_PYMETHOD_DOC_VARARGS(KX_IpoActuator,SetForceIpoActsLocal);
KX_PYMETHOD_DOC_NOARGS(KX_IpoActuator,GetForceIpoActsLocal);
};
#endif //__KX_IPOACTUATOR