blender/release/scripts/off_import.py
Willian Padovani Germano ad579abf00 Scripts:
Final (?) updates for 2.40 :) :

- Bob Holcomb sent a better version of his 3ds importer
- Added doc info to bvh2arm: links to doc and mocap tute from author
Jean-Baptiste Perin
- Alessandro Pirovano improved the Lightwave importer.
- Mikael Lagre updated the collada scripts (fixed a bug with camera
lens value)
- Adam Saltsman improved the wings importer (ongoing work with
his pal Toastie).
- Anthony D'Agostino GPL'd his scripts (used Blender's BAL
license previously)

Thanks to all script authors for their work, interest and kindness.
Again, Tom (LetterRip) has played an important part in this, thanks and
welcome :).
2005-12-19 17:21:55 +00:00

106 lines
3.0 KiB
Python

#!BPY
"""
Name: 'DEC Object File Format (.off)...'
Blender: 232
Group: 'Import'
Tooltip: 'Import DEC Object File Format (*.off)'
"""
__author__ = "Anthony D'Agostino (Scorpius)"
__url__ = ("blender", "elysiun",
"Author's homepage, http://www.redrival.com/scorpius")
__version__ = "Part of IOSuite 0.5"
__bpydoc__ = """\
This script imports DEC Object File Format files to Blender.
The DEC (Digital Equipment Corporation) OFF format is very old and
almost identical to Wavefront's OBJ. I wrote this so I could get my huge
meshes into Moonlight Atelier. (DXF can also be used but the file size
is five times larger than OFF!) Blender/Moonlight users might find this
script to be very useful.
Usage:<br>
Execute this script from the "File->Import" menu and choose an OFF file to
open.
Notes:<br>
UV Coordinate support has been added.
"""
# +---------------------------------------------------------+
# | Copyright (c) 2002 Anthony D'Agostino |
# | http://www.redrival.com/scorpius |
# | scorpius@netzero.com |
# | February 3, 2001 |
# | Released under the Blender Artistic Licence (BAL) |
# | Import Export Suite v0.5 |
# +---------------------------------------------------------+
# | Read and write Object File Format (*.off) |
# +---------------------------------------------------------+
import Blender, meshtools
#import time
# =============================
# ====== Read OFF Format ======
# =============================
def read(filename):
#start = time.clock()
file = open(filename, "rb")
verts = []
faces = []
uv = []
# === OFF Header ===
offheader = file.readline()
numverts, numfaces, null = file.readline().split()
numverts = int(numverts)
numfaces = int(numfaces)
if offheader.find('ST') >= 0:
has_uv = True
else:
has_uv = False
# === Vertex List ===
for i in range(numverts):
if not i%100 and meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/numverts, "Reading Verts")
if has_uv:
x, y, z, u, v = map(float, file.readline().split())
uv.append((u, v))
else:
x, y, z = map(float, file.readline().split())
verts.append((x, y, z))
# === Face List ===
for i in range(numfaces):
if not i%100 and meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/numfaces, "Reading Faces")
line = file.readline().split()
numfaceverts = len(line)-1
facev = []
for j in range(numfaceverts):
index = int(line[j+1])
facev.append(index)
facev.reverse()
faces.append(facev)
objname = Blender.sys.splitext(Blender.sys.basename(filename))[0]
meshtools.create_mesh(verts, faces, objname, faces, uv)
Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
file.close()
#end = time.clock()
#seconds = " in %.2f %s" % (end-start, "seconds")
message = "Successfully imported " + Blender.sys.basename(filename)# + seconds
meshtools.print_boxed(message)
def fs_callback(filename):
read(filename)
Blender.Window.FileSelector(fs_callback, "Import OFF")