forked from bartvdbraak/blender
ad579abf00
Final (?) updates for 2.40 :) : - Bob Holcomb sent a better version of his 3ds importer - Added doc info to bvh2arm: links to doc and mocap tute from author Jean-Baptiste Perin - Alessandro Pirovano improved the Lightwave importer. - Mikael Lagre updated the collada scripts (fixed a bug with camera lens value) - Adam Saltsman improved the wings importer (ongoing work with his pal Toastie). - Anthony D'Agostino GPL'd his scripts (used Blender's BAL license previously) Thanks to all script authors for their work, interest and kindness. Again, Tom (LetterRip) has played an important part in this, thanks and welcome :).
88 lines
2.7 KiB
Python
88 lines
2.7 KiB
Python
#!BPY
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"""
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Name: 'Raw Triangle (.raw)...'
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Blender: 232
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Group: 'Export'
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Tooltip: 'Export selected mesh to Raw Triangle Format (.raw)'
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"""
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__author__ = "Anthony D'Agostino (Scorpius)"
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__url__ = ("blender", "elysiun",
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"Author's homepage, http://www.redrival.com/scorpius")
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__version__ = "Part of IOSuite 0.5"
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__bpydoc__ = """\
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This script exports meshes to Raw Triangle file format.
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The raw triangle format is very simple; it has no verts or faces lists.
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It's just a simple ascii text file with the vertices of each triangle
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listed on each line. There were some very old utilities (when the PovRay
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forum was in existence on CompuServe) that preformed operations on these
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files.
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Usage:<br>
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Select meshes to be exported and run this script from "File->Export" menu.
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"""
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# $Id$
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#
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# +---------------------------------------------------------+
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# | Copyright (c) 2002 Anthony D'Agostino |
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# | http://www.redrival.com/scorpius |
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# | scorpius@netzero.com |
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# | April 28, 2002 |
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# | Released under the Blender Artistic Licence (BAL) |
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# | Import Export Suite v0.5 |
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# +---------------------------------------------------------+
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# | Read and write RAW Triangle File Format (*.raw) |
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# +---------------------------------------------------------+
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import Blender, meshtools
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import sys
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#import time
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# =================================
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# === Write RAW Triangle Format ===
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# =================================
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def write(filename):
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#start = time.clock()
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file = open(filename, "wb")
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objects = Blender.Object.GetSelected()
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objname = objects[0].name
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meshname = objects[0].data.name
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mesh = Blender.NMesh.GetRaw(meshname)
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obj = Blender.Object.Get(objname)
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std=sys.stdout
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sys.stdout=file
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for face in mesh.faces:
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if len(face.v) == 3: # triangle
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v1, v2, v3 = face.v
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faceverts = tuple(v1.co) + tuple(v2.co) + tuple(v3.co)
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print "% f % f % f % f % f % f % f % f % f" % faceverts
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else: # quadrilateral
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v1, v2, v3, v4 = face.v
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faceverts1 = tuple(v1.co) + tuple(v2.co) + tuple(v3.co)
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faceverts2 = tuple(v3.co) + tuple(v4.co) + tuple(v1.co)
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print "% f % f % f % f % f % f % f % f % f" % faceverts1
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print "% f % f % f % f % f % f % f % f % f" % faceverts2
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sys.stdout=std
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Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
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file.close()
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#end = time.clock()
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#seconds = " in %.2f %s" % (end-start, "seconds")
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message = "Successfully exported " + Blender.sys.basename(filename)# + seconds
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meshtools.print_boxed(message)
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def fs_callback(filename):
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if filename.find('.raw', -4) <= 0: filename += '.raw'
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write(filename)
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Blender.Window.FileSelector(fs_callback, "Export Raw")
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