forked from bartvdbraak/blender
ad579abf00
Final (?) updates for 2.40 :) : - Bob Holcomb sent a better version of his 3ds importer - Added doc info to bvh2arm: links to doc and mocap tute from author Jean-Baptiste Perin - Alessandro Pirovano improved the Lightwave importer. - Mikael Lagre updated the collada scripts (fixed a bug with camera lens value) - Adam Saltsman improved the wings importer (ongoing work with his pal Toastie). - Anthony D'Agostino GPL'd his scripts (used Blender's BAL license previously) Thanks to all script authors for their work, interest and kindness. Again, Tom (LetterRip) has played an important part in this, thanks and welcome :).
101 lines
2.8 KiB
Python
101 lines
2.8 KiB
Python
#!BPY
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"""
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Name: 'Pro Engineer (.slp)...'
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Blender: 232
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Group: 'Import'
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Tooltip: 'Import Pro Engineer (.slp) File Format'
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"""
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__author__ = "Anthony D'Agostino (Scorpius)"
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__url__ = ("blender", "elysiun",
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"Author's homepage, http://www.redrival.com/scorpius")
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__version__ = "Part of IOSuite 0.5"
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__bpydoc__ = """\
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This script imports Pro Engineer files to Blender.
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This format can be exported from Pro/Engineer and most other CAD
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applications. Written at the request of a Blender user. It is almost
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identical to RAW format.
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Usage:<br>
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Execute this script from the "File->Import" menu and choose an SLP file to
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open.
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Notes:<br>
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Generates the standard verts and faces lists, but without duplicate
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verts. Only *exact* duplicates are removed, there is no way to specify a
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tolerance.
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"""
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# $Id$
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#
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# +---------------------------------------------------------+
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# | Copyright (c) 2004 Anthony D'Agostino |
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# | http://www.redrival.com/scorpius |
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# | scorpius@netzero.com |
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# | May 3, 2004 |
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# | Released under the Blender Artistic Licence (BAL) |
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# | Import Export Suite v0.5 |
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# +---------------------------------------------------------+
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# | Read and write SLP Triangle File Format (*.slp) |
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# +---------------------------------------------------------+
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import Blender, meshtools
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#import time
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# ================================
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# === Read SLP Triangle Format ===
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# ================================
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def read(filename):
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#start = time.clock()
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file = open(filename, "rb")
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raw = []
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for line in file.readlines():
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data = line.split()
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if data[0] == "vertex":
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vert = map(float, data[1:])
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raw.append(vert)
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tri = []
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for i in range(0, len(raw), 3):
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tri.append(raw[i] + raw[i+1] + raw[i+2])
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#$import pprint; pprint.pprint(tri)
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# Collect data from RAW format
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faces = []
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for line in tri:
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f1, f2, f3, f4, f5, f6, f7, f8, f9 = line
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faces.append([(f1, f2, f3), (f4, f5, f6), (f7, f8, f9)])
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# Generate verts and faces lists, without duplicates
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verts = []
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coords = {}
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index = 0
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for i in range(len(faces)):
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for j in range(len(faces[i])):
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vertex = faces[i][j]
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if not coords.has_key(vertex):
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coords[vertex] = index
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index += 1
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verts.append(vertex)
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faces[i][j] = coords[vertex]
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objname = Blender.sys.splitext(Blender.sys.basename(filename))[0]
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meshtools.create_mesh(verts, faces, objname)
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Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
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file.close()
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#end = time.clock()
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#seconds = " in %.2f %s" % (end-start, "seconds")
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message = "Successfully imported " + Blender.sys.basename(filename)# + seconds
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meshtools.print_boxed(message)
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def fs_callback(filename):
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read(filename)
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Blender.Window.FileSelector(fs_callback, "Import SLP")
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