forked from bartvdbraak/blender
ad579abf00
Final (?) updates for 2.40 :) : - Bob Holcomb sent a better version of his 3ds importer - Added doc info to bvh2arm: links to doc and mocap tute from author Jean-Baptiste Perin - Alessandro Pirovano improved the Lightwave importer. - Mikael Lagre updated the collada scripts (fixed a bug with camera lens value) - Adam Saltsman improved the wings importer (ongoing work with his pal Toastie). - Anthony D'Agostino GPL'd his scripts (used Blender's BAL license previously) Thanks to all script authors for their work, interest and kindness. Again, Tom (LetterRip) has played an important part in this, thanks and welcome :).
264 lines
8.2 KiB
Python
264 lines
8.2 KiB
Python
#!BPY
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"""
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Name: 'TrueSpace (.cob)...'
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Blender: 232
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Group: 'Import'
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Tooltip: 'Import TrueSpace Object File Format (.cob)'
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"""
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__author__ = "Anthony D'Agostino (Scorpius)"
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__url__ = ("blender", "elysiun",
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"Author's homepage, http://www.redrival.com/scorpius")
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__version__ = "Part of IOSuite 0.5"
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__bpydoc__ = """\
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This script imports TrueSpace files to Blender
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TrueSpace is a commercial modeling and rendering application. The .cob
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file format is composed of 'chunks,' is well defined, and easy to read and
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write. It's very similar to LightWave's lwo format.
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Usage:<br>
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Execute this script from the "File->Import" menu and choose a TrueSpace
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file to open.
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Supported:<br>
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Meshes only. Supports UV Coordinates. COB files in ascii format can't be
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read.
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Missing:<br>
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Materials, and Vertex Color info will be ignored.
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Known issues:<br>
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Triangulation of convex polygons works fine, and uses a very simple
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fanning algorithm. Convex polygons (i.e., shaped like the letter "U")
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require a different algorithm, and will be triagulated incorrectly.
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Notes:<br>
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There are a few differences between how Blender & TrueSpace represent
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their objects' transformation matrices. Blender simply uses a 4x4 matrix,
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and trueSpace splits it into the following two fields.
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For the 'Local Axes' values: The x, y, and z-axis represent a simple
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rotation matrix. This is equivalent to Blender's object matrix before
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it was combined with the object's scaling matrix. Dividing each value by
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the appropriate scaling factor (and transposing at the same time)
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produces the original rotation matrix.
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For the 'Current Position' values: This is equivalent to Blender's
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object matrix except that the last row is omitted and the xyz location
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is used in the last column. Binary format uses a 4x3 matrix, ascii
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format uses a 4x4 matrix.
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For Cameras: The matrix here gets a little confusing, and I'm not sure of
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how to handle it.
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"""
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# $Id$
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#
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# +---------------------------------------------------------+
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# | Copyright (c) 2001 Anthony D'Agostino |
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# | http://www.redrival.com/scorpius |
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# | scorpius@netzero.com |
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# | June 12, 2001 |
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# | Released under the Blender Artistic Licence (BAL) |
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# | Import Export Suite v0.5 |
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# +---------------------------------------------------------+
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# | Read and write Caligari trueSpace File Format (*.cob) |
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# +---------------------------------------------------------+
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import Blender, meshtools
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import struct, chunk, os, cStringIO, time
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# =======================
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# === COB Chunk Class ===
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# =======================
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class CobChunk(chunk.Chunk):
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def __init__(self, file, align = 0, bigendian = 0, inclheader = 0): #$ COB
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self.closed = 0
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self.align = align # whether to align to word (2-byte) boundaries
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if bigendian:
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strflag = '>'
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else:
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strflag = '<'
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self.file = file
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self.chunkname = file.read(4)
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if len(self.chunkname) < 4:
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raise EOFError
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self.major_ver, = struct.unpack(strflag+'h', file.read(2)) #$ COB
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self.minor_ver, = struct.unpack(strflag+'h', file.read(2)) #$ COB
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self.chunk_id, = struct.unpack(strflag+'l', file.read(4)) #$ COB
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self.parent_id, = struct.unpack(strflag+'l', file.read(4)) #$ COB
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try:
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self.chunksize = struct.unpack(strflag+'l', file.read(4))[0]
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except struct.error:
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raise EOFError
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if inclheader:
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self.chunksize = self.chunksize - 20 #$ COB
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self.size_read = 0
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try:
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self.offset = self.file.tell()
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except:
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self.seekable = 0
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else:
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self.seekable = 1
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# ============================
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# === Read COB File Header ===
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# ============================
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def read_header(file):
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magic, = struct.unpack("<9s", file.read(9))
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version, = struct.unpack("<6s", file.read(6))
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format, = struct.unpack("<1c", file.read(1))
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endian, = struct.unpack("<2s", file.read(2))
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misc, = struct.unpack("13s", file.read(13))
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newline, = struct.unpack("<1B", file.read(1))
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return format
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# ========================================
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# === Read PolH (Polygonal Data) Chunk ===
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# ========================================
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def read_polh(chunk):
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data = cStringIO.StringIO(chunk.read())
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oname = read_ObjectName(data)
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local = read_LocalAxes(data)
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crpos = read_CurrentPosition(data)
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verts = read_VertexList(data)
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uvcoords = read_UVCoords(data)
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faces, facesuv = read_FaceList(data, chunk)
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return verts, faces, oname, facesuv, uvcoords
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# === Read Object Name ===
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def read_ObjectName(data):
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dupecount, namelen = struct.unpack("<hh", data.read(4))
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objname = data.read(namelen)
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if objname == '': objname = 'NoName'
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if dupecount > 0: objname = objname + ', ' + `dupecount`
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return objname
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# === Read Local Axes ===
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def read_LocalAxes(data):
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location = struct.unpack("<fff", data.read(12))
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rotation_matrix=[]
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for i in range(3):
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row = struct.unpack("<fff", data.read(12))
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#print "% f % f % f" % row
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rotation_matrix.append(list(row))
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#print
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rotation_matrix = meshtools.transpose(rotation_matrix)
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# === Read Current Position ===
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def read_CurrentPosition(data):
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transformation_matrix=[]
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for i in range(3):
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row = struct.unpack("<ffff", data.read(16))
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#print "% f % f % f % f" % row
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transformation_matrix.append(list(row))
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#print
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# === Read Vertex List ===
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def read_VertexList(data):
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verts = []
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numverts, = struct.unpack("<l", data.read(4))
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for i in range(numverts):
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if not i%100 and meshtools.show_progress:
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Blender.Window.DrawProgressBar(float(i)/numverts, "Reading Verts")
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x, y, z = struct.unpack("<fff", data.read(12))
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verts.append((y, -x, z))
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return verts
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# === Read UV Vertex List ===
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def read_UVCoords(data):
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uvcoords = []
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numuvcoords, = struct.unpack("<l", data.read(4))
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for i in range(numuvcoords):
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if not i%100 and meshtools.show_progress:
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Blender.Window.DrawProgressBar(float(i)/numuvcoords, "Reading UV Coords")
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uv = struct.unpack("<ff", data.read(8))
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uvcoords.append(uv)
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#print "num uvcoords:", len(uvcoords)
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#for i in range(len(uvcoords)): print "%.4f, %.4f" % uvcoords[i]
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return uvcoords
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# === Read Face List ===
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def read_FaceList(data, chunk):
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faces = [] ; facesuv = []
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numfaces, = struct.unpack("<l", data.read(4))
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for i in range(numfaces):
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if not i%100 and meshtools.show_progress:
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Blender.Window.DrawProgressBar(float(i)/numfaces, "Reading Faces")
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face_flags, numfaceverts = struct.unpack("<Bh", data.read(3))
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if (face_flags & 0x08) == 0x08:
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print "face #" + `i-1` + " contains a hole."
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pass
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else:
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data.read(2) # Material Index
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facev = [] ; faceuv = []
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for j in range(numfaceverts):
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index, uvidx = struct.unpack("<ll", data.read(8))
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facev.append(index); faceuv.append(uvidx)
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facev.reverse() ; faceuv.reverse()
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faces.append(facev) ; facesuv.append(faceuv)
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if chunk.minor_ver == 6:
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DrawFlags, RadiosityQuality = struct.unpack("<lh", data.read(6))
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if chunk.minor_ver == 8:
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DrawFlags, = struct.unpack("<l", data.read(4))
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return faces , facesuv
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# =============================
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# === Read trueSpace Format ===
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# =============================
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def read(filename):
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start = time.clock()
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file = open(filename, "rb")
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# === COB header ===
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if read_header(file) == 'A':
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print "Can't read ASCII format"
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return
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while 1:
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try:
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cobchunk = CobChunk(file)
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except EOFError:
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break
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if cobchunk.chunkname == "PolH":
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verts, faces, objname, facesuv, uvcoords = read_polh(cobchunk)
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meshtools.create_mesh(verts, faces, objname, facesuv, uvcoords)
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'''
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object = Blender.Object.GetSelected()
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obj = Blender.Object.Get(objname)
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obj.loc = location
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obj.rot = meshtools.mat2euler(rotation_matrix)
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obj.size = (transformation_matrix[0][0]/rotation_matrix[0][0],
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transformation_matrix[1][1]/rotation_matrix[1][1],
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transformation_matrix[2][2]/rotation_matrix[2][2])
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'''
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else:
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cobchunk.skip()
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Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
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file.close()
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end = time.clock()
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seconds = " in %.2f %s" % (end-start, "seconds")
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message = "Successfully imported " + os.path.basename(filename) + seconds
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meshtools.print_boxed(message)
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#print "objname :", objname
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#print "numverts:", len(verts)
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#print "numfaces:", len(faces)
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def fs_callback(filename):
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read(filename)
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Blender.Window.FileSelector(fs_callback, "Import COB")
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