forked from bartvdbraak/blender
7b2567924b
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator. Fixed a stupid bug preventing some actuators working (like TrackTo).
75 lines
1.9 KiB
Python
75 lines
1.9 KiB
Python
# $Id$
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# Documentation for KX_SCA_AddObjectActuator
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from SCA_IActuator import *
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class KX_SCA_AddObjectActuator(SCA_IActuator):
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"""
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Edit Object Actuator (in Add Object Mode)
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@warning: An Add Object actuator will be ignored if at game start, the linked object doesn't exist
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(or is empty) or the linked object is in an active layer.
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This will genereate a warning in the console:
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C{ERROR: GameObject I{OBName} has a AddObjectActuator I{ActuatorName} without object (in 'nonactive' layer)}
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"""
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def setObject(obj):
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"""
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Sets the game object to add.
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A copy of the object will be added to the scene when the actuator is activated.
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If the object does not exist, this function is ignored.
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obj can either be a L{KX_GameObject} or the name of an object.
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@type obj: L{KX_GameObject} or string
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"""
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def getObject():
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"""
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Returns the name of the game object to be added.
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Returns None if no game object has been assigned to be added.
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@rtype: string
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"""
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def setTime(time):
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"""
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Sets the lifetime of added objects, in frames.
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If time == 0, the object will last forever.
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@type time: integer
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@param time: The minimum value for time is 0.
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"""
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def getTime():
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"""
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Returns the lifetime of the added object, in frames.
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@rtype: integer
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"""
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def setLinearVelocity(vx, vy, vz):
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"""
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Sets the initial linear velocity of added objects.
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@type vx: float
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@param vx: the x component of the initial linear velocity.
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@type vy: float
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@param vy: the y component of the initial linear velocity.
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@type vz: float
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@param vz: the z component of the initial linear velocity.
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"""
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def getLinearVelocity():
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"""
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Returns the initial linear velocity of added objects.
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@rtype: list [vx, vy, vz]
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"""
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def getLastCreatedObject():
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"""
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Returns the last object created by this actuator.
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@rtype: L{KX_GameObject}
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@return: A L{KX_GameObject} or None if no object has been created.
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"""
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