blender/intern/cycles/device/device_network.cpp
Sergey Sharybin 6eec49ed20 Cycles: memory usage report
This commit adds memory usage information while rendering.

It reports memory used by device, meaning:

- For CPU it'll report real memory consumption
- For GPU rendering it'll report GPU memory consumption, but it'll
  also mean the same memory is used from host side.

This information displays information about memory requested by Cycles,
not memory really allocated on a device. Real memory usage might be
higher because of memory fragmentation or optimistic memory allocator.

There's really nothing we can do against this.

Also in contrast with blender internal's render cycles memory usage
does not include memory used by scene, only memory needed by cycles
itself will be displayed. So don't freak out if memory usage reported
by cycles would be much lower than blender internal's.

This commit also adds RenderEngine.update_memory_stats callback which
is used to tell memory consumption from external engine to blender.
This information is used to generate information line after rendering
is finished.
2012-11-05 08:04:57 +00:00

385 lines
7.8 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "device.h"
#include "device_intern.h"
#include "device_network.h"
#include "util_foreach.h"
CCL_NAMESPACE_BEGIN
#ifdef WITH_NETWORK
class NetworkDevice : public Device
{
public:
boost::asio::io_service io_service;
tcp::socket socket;
NetworkDevice(Stats &stats, const char *address)
: Device(stats), socket(io_service)
{
stringstream portstr;
portstr << SERVER_PORT;
tcp::resolver resolver(io_service);
tcp::resolver::query query(address, portstr.str());
tcp::resolver::iterator endpoint_iterator = resolver.resolve(query);
tcp::resolver::iterator end;
boost::system::error_code error = boost::asio::error::host_not_found;
while(error && endpoint_iterator != end)
{
socket.close();
socket.connect(*endpoint_iterator++, error);
}
if(error)
throw boost::system::system_error(error);
}
~NetworkDevice()
{
}
void mem_alloc(device_memory& mem, MemoryType type)
{
#if 0
RPCSend snd(socket, "mem_alloc");
snd.archive & size & type;
snd.write();
RPCReceive rcv(socket);
device_ptr mem;
*rcv.archive & mem;
return mem;
#endif
}
void mem_copy_to(device_memory& mem)
{
#if 0
RPCSend snd(socket, "mem_copy_to");
snd.archive & mem & size;
snd.write();
snd.write_buffer(host, size);
#endif
}
void mem_copy_from(device_memory& mem, int y, int w, int h, int elem)
{
#if 0
RPCSend snd(socket, "mem_copy_from");
snd.archive & mem & offset & size;
snd.write();
RPCReceive rcv(socket);
rcv.read_buffer(host, size);
#endif
}
void mem_zero(device_memory& mem)
{
#if 0
RPCSend snd(socket, "mem_zero");
snd.archive & mem & size;
snd.write();
#endif
}
void mem_free(device_memory& mem)
{
#if 0
if(mem) {
RPCSend snd(socket, "mem_free");
snd.archive & mem;
snd.write();
}
#endif
}
void const_copy_to(const char *name, void *host, size_t size)
{
RPCSend snd(socket, "const_copy_to");
string name_string(name);
snd.archive & name_string & size;
snd.write();
snd.write_buffer(host, size);
}
void tex_alloc(const char *name, device_memory& mem, bool interpolation, bool periodic)
{
#if 0
RPCSend snd(socket, "tex_alloc");
string name_string(name);
snd.archive & name_string & width & height & datatype & components & interpolation;
snd.write();
size_t size = width*height*components*datatype_size(datatype);
snd.write_buffer(host, size);
RPCReceive rcv(socket);
device_ptr mem;
*rcv.archive & mem;
return mem;
#endif
}
void tex_free(device_memory& mem)
{
#if 0
if(mem) {
RPCSend snd(socket, "tex_free");
snd.archive & mem;
snd.write();
}
#endif
}
void path_trace(int x, int y, int w, int h, device_ptr buffer, device_ptr rng_state, int sample)
{
#if 0
RPCSend snd(socket, "path_trace");
snd.archive & x & y & w & h & buffer & rng_state & sample;
snd.write();
#endif
}
void tonemap(int x, int y, int w, int h, device_ptr rgba, device_ptr buffer, int sample, int resolution)
{
#if 0
RPCSend snd(socket, "tonemap");
snd.archive & x & y & w & h & rgba & buffer & sample & resolution;
snd.write();
#endif
}
void task_add(DeviceTask& task)
{
if(task.type == DeviceTask::TONEMAP)
tonemap(task.x, task.y, task.w, task.h, task.rgba, task.buffer, task.sample, task.resolution);
else if(task.type == DeviceTask::PATH_TRACE)
path_trace(task.x, task.y, task.w, task.h, task.buffer, task.rng_state, task.sample);
}
void task_wait()
{
}
void task_cancel()
{
}
};
Device *device_network_create(DeviceInfo& info, Stats &stats, const char *address)
{
return new NetworkDevice(stats, address);
}
void device_network_info(vector<DeviceInfo>& devices)
{
DeviceInfo info;
info.type = DEVICE_NETWORK;
info.description = "Network Device";
info.id = "NETWORK";
info.num = 0;
devices.push_back(info);
}
void Device::server_run()
{
try
{
/* starts thread that responds to discovery requests */
ServerDiscovery discovery;
for(;;)
{
/* accept connection */
boost::asio::io_service io_service;
tcp::acceptor acceptor(io_service, tcp::endpoint(tcp::v4(), SERVER_PORT));
tcp::socket socket(io_service);
acceptor.accept(socket);
/* receive remote function calls */
for(;;) {
RPCReceive rcv(socket);
if(rcv.name == "description") {
string desc = description();
RPCSend snd(socket);
snd.archive & desc;
snd.write();
}
else if(rcv.name == "mem_alloc") {
#if 0
MemoryType type;
size_t size;
device_ptr mem;
*rcv.archive & size & type;
mem = mem_alloc(size, type);
RPCSend snd(socket);
snd.archive & mem;
snd.write();
#endif
}
else if(rcv.name == "mem_copy_to") {
#if 0
device_ptr mem;
size_t size;
*rcv.archive & mem & size;
vector<char> host_vector(size);
rcv.read_buffer(&host_vector[0], size);
mem_copy_to(mem, &host_vector[0], size);
#endif
}
else if(rcv.name == "mem_copy_from") {
#if 0
device_ptr mem;
size_t offset, size;
*rcv.archive & mem & offset & size;
vector<char> host_vector(size);
mem_copy_from(&host_vector[0], mem, offset, size);
RPCSend snd(socket);
snd.write();
snd.write_buffer(&host_vector[0], size);
#endif
}
else if(rcv.name == "mem_zero") {
#if 0
device_ptr mem;
size_t size;
*rcv.archive & mem & size;
mem_zero(mem, size);
#endif
}
else if(rcv.name == "mem_free") {
#if 0
device_ptr mem;
*rcv.archive & mem;
mem_free(mem);
#endif
}
else if(rcv.name == "const_copy_to") {
string name_string;
size_t size;
*rcv.archive & name_string & size;
vector<char> host_vector(size);
rcv.read_buffer(&host_vector[0], size);
const_copy_to(name_string.c_str(), &host_vector[0], size);
}
else if(rcv.name == "tex_alloc") {
#if 0
string name_string;
DataType datatype;
device_ptr mem;
size_t width, height;
int components;
bool interpolation;
*rcv.archive & name_string & width & height & datatype & components & interpolation;
size_t size = width*height*components*datatype_size(datatype);
vector<char> host_vector(size);
rcv.read_buffer(&host_vector[0], size);
mem = tex_alloc(name_string.c_str(), &host_vector[0], width, height, datatype, components, interpolation);
RPCSend snd(socket);
snd.archive & mem;
snd.write();
#endif
}
else if(rcv.name == "tex_free") {
#if 0
device_ptr mem;
*rcv.archive & mem;
tex_free(mem);
#endif
}
else if(rcv.name == "path_trace") {
#if 0
device_ptr buffer, rng_state;
int x, y, w, h;
int sample;
*rcv.archive & x & y & w & h & buffer & rng_state & sample;
path_trace(x, y, w, h, buffer, rng_state, sample);
#endif
}
else if(rcv.name == "tonemap") {
#if 0
device_ptr rgba, buffer;
int x, y, w, h;
int sample, resolution;
*rcv.archive & x & y & w & h & rgba & buffer & sample & resolution;
tonemap(x, y, w, h, rgba, buffer, sample, resolution);
#endif
}
}
}
}
catch(exception& e)
{
cerr << "Network server exception: " << e.what() << endl;
}
}
#endif
CCL_NAMESPACE_END