.. |
KXNetwork
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mathutils: refactor instantiation
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2015-01-04 17:43:57 +11:00 |
BL_Action.cpp
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BGE: Fix T27322: World F-Curve
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2015-03-23 21:43:42 +01:00 |
BL_Action.h
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Fix T39928: Blender crash/freeze when game engine is started with animation played directly on camera object with parents.
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2014-05-04 15:39:15 -07:00 |
BL_ActionManager.cpp
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BGE: Dynamically-allocated action layers
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2014-05-07 20:32:50 -07:00 |
BL_ActionManager.h
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Cleanup: style
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2015-01-21 11:57:11 +11:00 |
BL_BlenderShader.cpp
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Adjust GLSL drawing of window coordinates from camera view (use camera
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2015-02-02 14:26:05 +01:00 |
BL_BlenderShader.h
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Fix a few compiler warnings reported by clang.
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2013-08-18 14:15:51 +00:00 |
BL_Material.cpp
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Fix T33762 - texture fonts were not using the material color (gameengine)
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2015-02-21 12:16:20 +00:00 |
BL_Material.h
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BGE: Adding support for the Cast Only material option.
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2014-03-19 23:57:49 -07:00 |
BL_Shader.cpp
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Ghost Context Refactor
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2014-10-07 15:47:32 -05:00 |
BL_Shader.h
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code cleanup: comment/remove unused defines
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2013-05-28 01:15:59 +00:00 |
BL_Texture.cpp
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Get rid og gluBuild2DMipmaps on game engine.
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2015-03-16 16:18:37 +01:00 |
BL_Texture.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
CMakeLists.txt
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Ghost Context Refactor
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2014-10-07 15:47:32 -05:00 |
KX_ArmatureSensor.cpp
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style cleanup
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2013-03-18 11:44:56 +00:00 |
KX_ArmatureSensor.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_BlenderMaterial.cpp
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BGE: Fix T44700 mesh without material in blenderplayer.
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2015-05-15 14:54:38 +02:00 |
KX_BlenderMaterial.h
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BGE: Adding material IPO support to GLSL materials
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2015-05-11 23:05:04 -07:00 |
KX_Camera.cpp
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BGE : Fix T43800: getScreenVect()/getScreenPosition()/modelview_matrix returns incorrect results
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2015-04-10 20:20:52 +02:00 |
KX_Camera.h
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BGE : Fix T43800: getScreenVect()/getScreenPosition()/modelview_matrix returns incorrect results
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2015-04-10 20:20:52 +02:00 |
KX_CameraActuator.cpp
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BGE: getting rid of a few maybe-uninitialized warnings.
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2013-03-23 03:04:02 +00:00 |
KX_CameraActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_CameraIpoSGController.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_CameraIpoSGController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_CharacterWrapper.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_CharacterWrapper.h
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BGE: Some various changes to make moving the character physics type easier:
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2013-01-30 05:55:17 +00:00 |
KX_ClientObjectInfo.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ConstraintActuator.cpp
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BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount.
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2014-04-30 18:53:32 -07:00 |
KX_ConstraintActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ConstraintWrapper.cpp
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BGE: Add missing documentation and attribute constraint_type for ConstraintWrapper
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2014-07-17 22:52:23 -07:00 |
KX_ConstraintWrapper.h
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BGE: Add missing documentation and attribute constraint_type for ConstraintWrapper
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2014-07-17 22:52:23 -07:00 |
KX_Dome.cpp
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Revert "Fix T40257: Frustum culling not working properly"
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2015-01-07 20:38:05 -08:00 |
KX_Dome.h
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Ghost Context Refactor
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2014-10-07 15:47:32 -05:00 |
KX_EmptyObject.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_EmptyObject.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_FontObject.cpp
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BGE : Fix for T43724 and T41599 addObject() with KX_FontObject and
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2015-03-15 10:50:59 +01:00 |
KX_FontObject.h
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fix D1130 renamed the enum OBJ_FONT to OBJ_TEXT to avoid naming conflicts in Windows
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2015-03-16 18:46:40 +01:00 |
KX_GameActuator.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_GameActuator.h
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quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
KX_GameObject.cpp
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BGE: Code Cleanup: LOD hysteresis calculation
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2015-05-14 09:40:03 +02:00 |
KX_GameObject.h
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BGE: Added 'ghost' arg to KX_GameObject.suspendDynamics() method
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2015-05-04 12:04:09 +08:00 |
KX_IInterpolator.h
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_IPO_SGController.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_IPO_SGController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_IpoActuator.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
KX_IpoActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_IpoConvert.cpp
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BGE: Adding material IPO support to GLSL materials
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2015-05-11 23:05:04 -07:00 |
KX_IpoConvert.h
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BGE: Fix T27322: World F-Curve
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2015-03-23 21:43:42 +01:00 |
KX_IPOTransform.h
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style cleanup
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2012-10-29 02:11:40 +00:00 |
KX_IScalarInterpolator.h
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_ISceneConverter.h
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gameengine: removing addInitFromFrame hack
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2015-02-21 12:16:20 +00:00 |
KX_ISystem.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_KetsjiEngine.cpp
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BGE: scene.pre_draw_setup[] callback
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2015-04-21 17:41:23 -03:00 |
KX_KetsjiEngine.h
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BGE: Code clean up for world (mist, background, ambient)
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2015-03-23 22:49:38 +01:00 |
KX_Light.cpp
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BGE : addObject in python without reference object.
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2015-04-26 16:29:58 +02:00 |
KX_Light.h
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BGE : addObject in python without reference object.
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2015-04-26 16:29:58 +02:00 |
KX_LightIpoSGController.cpp
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BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject
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2014-03-27 22:32:06 -07:00 |
KX_LightIpoSGController.h
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Code cleanup: RAS_ILightObject is class, not a struct.
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2014-04-12 20:12:07 +02:00 |
KX_MaterialIpoController.cpp
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BGE: Adding material IPO support to GLSL materials
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2015-05-11 23:05:04 -07:00 |
KX_MaterialIpoController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_MeshProxy.cpp
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BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController
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2014-04-23 19:39:57 -07:00 |
KX_MeshProxy.h
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style cleanup
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2013-03-29 06:21:28 +00:00 |
KX_MotionState.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_MotionState.h
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_MouseActuator.cpp
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BGE: Fix for T43980 MouseLook (actuator) triggers MouseMovement (sensor)
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2015-03-13 00:50:25 +01:00 |
KX_MouseActuator.h
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BGE: New Mouse Actuator
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2014-06-25 15:47:37 -07:00 |
KX_MouseFocusSensor.cpp
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Cleanup: typo
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2014-11-21 14:16:35 +01:00 |
KX_MouseFocusSensor.h
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Cleanup
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2014-07-21 10:53:07 +10:00 |
KX_NavMeshObject.cpp
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BGE: fix a bug causing frequent crash on scene restart with navmesh.
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2014-08-10 00:40:15 +02:00 |
KX_NavMeshObject.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_NearSensor.cpp
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Fix T38539: Can't set near sensor distance above 100 via python
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2014-02-22 13:57:12 +11:00 |
KX_NearSensor.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ObColorIpoSGController.cpp
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BGE: Object color channels can now be animated separately without zeroing out the other channels. Problem reported by Dalai via IRC.
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2013-02-23 01:17:01 +00:00 |
KX_ObColorIpoSGController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ObjectActuator.cpp
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BGE: Fix: Double jumps are not working with character motion actuator
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2015-05-14 09:45:51 +02:00 |
KX_ObjectActuator.h
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BGE: Fix: Double jumps are not working with character motion actuator
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2015-05-14 09:45:51 +02:00 |
KX_ObstacleSimulation.cpp
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fix memory leak in KX_ObstacleSimulation
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2013-08-04 17:20:03 +00:00 |
KX_ObstacleSimulation.h
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_OrientationInterpolator.cpp
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style cleanup, use { on newline after function definition.
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2012-02-25 16:49:59 +00:00 |
KX_OrientationInterpolator.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_ParentActuator.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_ParentActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_PhysicsEngineEnums.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_PolyProxy.cpp
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BGE Rasterizer Cleanup: Cleaning up some includes.
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2013-11-04 19:22:10 +00:00 |
KX_PolyProxy.h
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code cleanup: remove unused define, correct header guard mismatch, add NULL check so DM_to_mesh() can have a NULL object passed (currently not used) and remove redundant NULL check.
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2013-08-03 23:58:17 +00:00 |
KX_PositionInterpolator.cpp
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style cleanup, use { on newline after function definition.
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2012-02-25 16:49:59 +00:00 |
KX_PositionInterpolator.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_PyConstraintBinding.cpp
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Cleanup: warnings, ws
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2015-04-16 01:12:22 +10:00 |
KX_PyConstraintBinding.h
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BGE: python API cleanup - bge submodules definitions
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2015-02-03 15:32:54 +00:00 |
KX_PyMath.cpp
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mathutils: refactor instantiation
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2015-01-04 17:43:57 +11:00 |
KX_PyMath.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_PythonInit.cpp
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BGE: use tuple for returning display size
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2015-04-08 06:28:05 +10:00 |
KX_PythonInit.h
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BGE: python API cleanup - initialization for bge with submodules, closes D615
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2015-02-03 15:32:55 +00:00 |
KX_PythonInitTypes.cpp
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BGE: Add new world API KX_WorldInfo (KX_Scene)
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2015-03-24 00:23:40 +01:00 |
KX_PythonInitTypes.h
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Recreating bge python modules instead of using existing
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2015-02-09 20:56:38 +00:00 |
KX_PythonMain.cpp
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code cleanup: remove $Id's that crept back in, also osl style edits
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2012-10-23 11:47:23 +00:00 |
KX_PythonMain.h
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Fix T37488: Crash with --debug reading userpref.blend
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2013-11-18 18:13:23 +06:00 |
KX_PythonSeq.cpp
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python api internals: no need to set the stop-iter exception string.
|
2013-11-17 15:09:57 +11:00 |
KX_PythonSeq.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_RadarSensor.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_RadarSensor.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_RayCast.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_RayCast.h
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_RayEventManager.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_RayEventManager.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_RaySensor.cpp
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BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount.
|
2014-04-30 18:53:32 -07:00 |
KX_RaySensor.h
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Fix T40620: BGE Python - Ray sensor has wrong axis constants
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2014-06-17 22:13:44 +10:00 |
KX_SCA_AddObjectActuator.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
|
2013-11-04 19:22:47 +00:00 |
KX_SCA_AddObjectActuator.h
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style cleanup: trailing tabs & expand some non prefix tabs into spaces.
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2012-10-21 05:46:41 +00:00 |
KX_SCA_DynamicActuator.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
|
2013-11-04 19:22:47 +00:00 |
KX_SCA_DynamicActuator.h
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
|
2013-11-04 19:22:47 +00:00 |
KX_SCA_EndObjectActuator.cpp
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code cleanup: some warnings and formatting for PyMethodDef's in the BGE.
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2012-11-10 05:42:50 +00:00 |
KX_SCA_EndObjectActuator.h
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style cleanup: also correct some doxy comments
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2012-08-18 13:07:48 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_SCA_ReplaceMeshActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_ScalarInterpolator.cpp
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style cleanup, use { on newline after function definition.
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2012-02-25 16:49:59 +00:00 |
KX_ScalarInterpolator.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_ScalingInterpolator.cpp
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style cleanup, use { on newline after function definition.
|
2012-02-25 16:49:59 +00:00 |
KX_ScalingInterpolator.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_Scene.cpp
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BGE: Cleanup : merge 3 loop in 1 in function DupliGroupRecurse.
|
2015-05-15 16:20:06 +02:00 |
KX_Scene.h
|
BGE: scene.pre_draw_setup[] callback
|
2015-04-21 17:41:23 -03:00 |
KX_SceneActuator.cpp
|
style cleanup:
|
2013-03-26 07:29:01 +00:00 |
KX_SceneActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SG_BoneParentNodeRelationship.h
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SG_NodeRelationships.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SG_NodeRelationships.h
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SoundActuator.cpp
|
Code Cleanup: whitespace / formatting
|
2013-11-24 15:23:38 +11:00 |
KX_SoundActuator.h
|
Audaspace:
|
2012-11-05 14:24:35 +00:00 |
KX_StateActuator.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_StateActuator.h
|
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
|
2012-02-23 10:41:31 +00:00 |
KX_SteeringActuator.cpp
|
Revert part of D1074 related to acceleration taked into account.
|
2015-03-21 17:54:49 +01:00 |
KX_SteeringActuator.h
|
BGE: Fix T41502 Path following jumping
|
2015-02-18 23:24:02 +01:00 |
KX_TimeCategoryLogger.cpp
|
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
|
2012-04-11 08:15:13 +00:00 |
KX_TimeCategoryLogger.h
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code cleanup: check for msvc directly when using warning pragma's.
|
2012-10-15 02:15:07 +00:00 |
KX_TimeLogger.cpp
|
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
|
2012-04-11 08:15:13 +00:00 |
KX_TimeLogger.h
|
code cleanup: check for msvc directly when using warning pragma's.
|
2012-10-15 02:15:07 +00:00 |
KX_TouchEventManager.cpp
|
BGE physics: When colliding, report first contact point to Python
|
2015-02-08 15:52:13 +01:00 |
KX_TouchEventManager.h
|
BGE physics: When colliding, report first contact point to Python
|
2015-02-08 15:52:13 +01:00 |
KX_TouchSensor.cpp
|
BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount.
|
2014-04-30 18:53:32 -07:00 |
KX_TouchSensor.h
|
game engine: implement hitMaterial for collision and ray sensors
|
2014-01-24 02:10:45 -02:00 |
KX_TrackToActuator.cpp
|
BGE: TrackTo actuator: increasing up & track axis options
|
2014-07-14 18:30:27 -07:00 |
KX_TrackToActuator.h
|
BGE: TrackTo actuator: increasing up & track axis options
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2014-07-14 18:30:27 -07:00 |
KX_VehicleWrapper.cpp
|
BGE: Fix: VehicleWrapper compiler warning.
|
2015-03-30 22:47:46 +02:00 |
KX_VehicleWrapper.h
|
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
|
2013-02-21 18:30:11 +00:00 |
KX_VertexProxy.cpp
|
BGE : KX_VertexProxy support for more than 2 UV channel.
|
2015-05-06 22:55:46 +02:00 |
KX_VertexProxy.h
|
BGE : KX_VertexProxy support for more than 2 UV channel.
|
2015-05-06 22:55:46 +02:00 |
KX_VisibilityActuator.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_VisibilityActuator.h
|
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
|
2012-02-23 10:41:31 +00:00 |
KX_WorldInfo.cpp
|
BGE: Fix T43822 Videotexture does not use sky color for off-screen
|
2015-05-10 00:56:51 +02:00 |
KX_WorldInfo.h
|
BGE: Fix T43822 Videotexture does not use sky color for off-screen
|
2015-05-10 00:56:51 +02:00 |
KX_WorldIpoController.cpp
|
BGE: Fix T27322: World F-Curve
|
2015-03-23 21:43:42 +01:00 |
KX_WorldIpoController.h
|
BGE: Fix T27322: World F-Curve
|
2015-03-23 21:43:42 +01:00 |
SConscript
|
Ghost Context Refactor
|
2014-10-07 15:47:32 -05:00 |