blender/source/gameengine
2012-07-23 20:24:35 +00:00
..
BlenderRoutines style cleanup 2012-07-21 22:58:08 +00:00
Converter BGE LibLoad: Allow the user to disable loading text datablocks if they want to attempt to increase security by not loading potential Python scripts. 2012-07-22 22:58:12 +00:00
Expressions style cleanup 2012-07-21 22:58:08 +00:00
GameLogic style cleanup 2012-07-21 22:58:08 +00:00
GamePlayer style cleanup 2012-07-21 22:58:08 +00:00
Ketsji BGE: Bringing over the dynamic lamp properties fixes from Cucumber (thanks to Daniel Stokes). This means the following KX_LightObject properties now have support when using GLSL materials (in addition to those already supported): 2012-07-23 20:24:35 +00:00
Network optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
Physics style cleanup 2012-07-21 22:58:08 +00:00
Rasterizer style cleanup 2012-07-21 22:58:08 +00:00
SceneGraph style cleanup 2012-07-21 22:58:08 +00:00
VideoTexture style cleanup 2012-07-21 22:58:08 +00:00
CMakeLists.txt code cleanup: remove mode comments, these were applied very un-evenly across a few files. 2012-05-27 13:22:43 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00