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Brecht Van Lommel 373f91c8b1 Bone Heat Weighting
===================

This is a new automatic vertex weighting method, next to the existing
envelope based method. The details are here:

http://www.blender.org/development/current-projects/changes-since-244/skinning/

This is based on section 4 of the paper:

"Automatic Rigging and Animation of 3D Characters"
Ilya Baran and Jovan Popovic, SIGGRAPH 2007

Implementation Notes:

- Generic code for making mesh laplacian matrices has been added, which
  is only used by bone heat weighting at the moment.
- Bone to vertex visibility checking is done with the raytracing code.
- Fixed an issue in the subsurf limit calculation function, where the
  position of vertices on boundary edges was wrong. It is still not the
  correct position, but at least it's in the neighbourhood now.
2007-07-28 14:04:02 +00:00
bin/.blender Cleaned up some case issues with language files... 2007-07-24 15:24:19 +00:00
blenderplayer CMake: Fix build after nodes changes (including GE linking) 2007-04-09 11:30:06 +00:00
CMake CMake: Move genrated dna.c and cmake_blender_libs.txt to binary directories to keep source dir pristine. Also flag removed libraries as status and not "error" messages. 2006-12-07 00:18:57 +00:00
config * make sure stdc++ is linked against. 2007-07-01 08:55:50 +00:00
doc * update version numbers for scons official stable. 2007-06-11 08:42:54 +00:00
extern updated scons build system, neccesary after erwin's commit 2007-07-16 09:09:01 +00:00
intern Tools 2007-07-12 15:24:08 +00:00
po Cleaned up some case issues with language files... 2007-07-24 15:24:19 +00:00
projectfiles mscv6 turning off GE 2006-11-21 08:54:36 +00:00
projectfiles_vc7 == MSVC compilation == 2007-07-15 14:55:09 +00:00
release Fix for #6946 Save UV layout broken for large wire sizes 2007-07-23 01:12:07 +00:00
source Bone Heat Weighting 2007-07-28 14:04:02 +00:00
tools This commit is a modified version of patch #6860 2007-06-25 19:50:25 +00:00
CMakeLists.txt Change by Martin Capitanio to find Freetype2 on gentoo 2007-06-18 20:02:18 +00:00
COPYING Biiig commit! Thanks to 2-3 weeks of cvs freeze... 2004-12-27 19:28:52 +00:00
Makefile Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
README Test commit, nothing to see here. 2004-08-24 02:51:07 +00:00
SConstruct * make sure zlib.pyd is copied on windows 2007-06-14 15:26:40 +00:00

Welcome to the fun world of open source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



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