blender/intern/cycles/device
Brecht Van Lommel 29f6616d60 Cycles: viewport render now takes scene color management settings into account,
except for curves, that's still missing from the OpenColorIO GLSL shader.

The pixels are stored in a half float texture, converterd from full float with
native GPU instructions and SIMD on the CPU, so it should be pretty quick.
Using a GLSL shader is useful for GPU render because it avoids a copy through
CPU memory.
2013-08-30 23:49:38 +00:00
..
CMakeLists.txt add missing bullet header to cmake, quiet reports from 'make test_cmake' 2013-02-06 04:16:28 +00:00
device_cpu.cpp Cycles: viewport render now takes scene color management settings into account, 2013-08-30 23:49:38 +00:00
device_cuda.cpp Cycles: viewport render now takes scene color management settings into account, 2013-08-30 23:49:38 +00:00
device_intern.h Cycles: relicense GNU GPL source code to Apache version 2.0. 2013-08-18 14:16:15 +00:00
device_memory.h Cycles: viewport render now takes scene color management settings into account, 2013-08-30 23:49:38 +00:00
device_multi.cpp Cycles: viewport render now takes scene color management settings into account, 2013-08-30 23:49:38 +00:00
device_network.cpp Cycles: viewport render now takes scene color management settings into account, 2013-08-30 23:49:38 +00:00
device_network.h Cycles: viewport render now takes scene color management settings into account, 2013-08-30 23:49:38 +00:00
device_opencl.cpp Cycles: viewport render now takes scene color management settings into account, 2013-08-30 23:49:38 +00:00
device_task.cpp Cycles: viewport render now takes scene color management settings into account, 2013-08-30 23:49:38 +00:00
device_task.h Cycles: viewport render now takes scene color management settings into account, 2013-08-30 23:49:38 +00:00
device.cpp Cycles: viewport render now takes scene color management settings into account, 2013-08-30 23:49:38 +00:00
device.h Cycles: relicense GNU GPL source code to Apache version 2.0. 2013-08-18 14:16:15 +00:00