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Thomas Dinges 3840e0b234 Cycles / Ray Depth:
* Added a Ray Depth output to the Light Path node, which gives the user access to the current bounce.
This can be used to limit the maximum ray bounce on a per shader basis. Another use case is to restrict light influence with this, to have a lamp only contribute to the direct lighting. 

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Path

This is part of my GSoC 2013 project. SVN merge of r58091 and r58772 from soc-2013-dingto.
2013-07-31 20:30:37 +00:00
build_files clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
doc BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost. 2013-07-29 22:31:32 +00:00
extern Code cleanup: libmv C API 2013-07-31 13:48:12 +00:00
intern Cycles / Ray Depth: 2013-07-31 20:30:37 +00:00
release Fix for [#36321] 'Mark Freestyle Edge' still showing with Cycles renderer 2013-07-30 09:00:31 +00:00
source Cycles / Ray Depth: 2013-07-31 20:30:37 +00:00
CMakeLists.txt Merged changes from trunk r58324-58419. 2013-07-19 22:10:11 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Fix a mismatch in help message (check_spelling_osl obviously checks OLS, and check_spelling_c, C code! :P ) 2013-05-14 14:37:51 +00:00
SConstruct Scons and BuildBot changes for MSVC 2012 support. 2013-06-18 11:55:32 +00:00