.. |
BL_ActionActuator.cpp
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style cleanup:
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2013-03-26 07:29:01 +00:00 |
BL_ActionActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
BL_ArmatureActuator.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
BL_ArmatureActuator.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_ArmatureChannel.cpp
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code cleanup: some warnings and formatting for PyMethodDef's in the BGE.
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2012-11-10 05:42:50 +00:00 |
BL_ArmatureChannel.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
BL_ArmatureConstraint.cpp
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style cleanup
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2013-03-18 11:44:56 +00:00 |
BL_ArmatureConstraint.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
BL_ArmatureObject.cpp
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style cleanup
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2013-03-18 11:44:56 +00:00 |
BL_ArmatureObject.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
BL_BlenderDataConversion.cpp
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code cleanup:
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2013-03-25 02:41:30 +00:00 |
BL_BlenderDataConversion.h
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BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
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2012-12-18 20:56:25 +00:00 |
BL_DeformableGameObject.cpp
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style cleanup
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2013-03-18 11:44:56 +00:00 |
BL_DeformableGameObject.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_MeshDeformer.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
BL_MeshDeformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_ModifierDeformer.cpp
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code cleanup: unused defines, shadowing and unintended enum-as-variable.
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2013-03-22 14:31:03 +00:00 |
BL_ModifierDeformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_ShapeActionActuator.cpp
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code cleanup:
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2013-03-25 02:41:30 +00:00 |
BL_ShapeActionActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
BL_ShapeDeformer.cpp
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_ShapeDeformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_SkinDeformer.cpp
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_SkinDeformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BlenderWorldInfo.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
BlenderWorldInfo.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
CMakeLists.txt
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BGE: Finally moving material IPOs to the 2.60 BGE animation system (BL_Action). It was kind of a fluke that they worked before.
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2013-02-23 02:47:22 +00:00 |
KX_BlenderScalarInterpolator.cpp
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code cleanup: remove redundant casts
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2012-10-14 08:49:01 +00:00 |
KX_BlenderScalarInterpolator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_BlenderSceneConverter.cpp
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use const pointers for file loading and booleans for animation system return values passed as pointers.
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2013-03-17 19:13:04 +00:00 |
KX_BlenderSceneConverter.h
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BGE: "Fix" for issue [#33663] "Objects Share Materials / Textures When Grouped In SingleTexture / MultiTexture Mode" reported by Josiah Lane (solarlune).
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2012-12-24 03:13:53 +00:00 |
KX_ConvertActuators.cpp
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BGE: Some various changes to make moving the character physics type easier:
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2013-01-30 05:55:17 +00:00 |
KX_ConvertActuators.h
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style cleanup: bge
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2012-10-15 04:16:34 +00:00 |
KX_ConvertControllers.cpp
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BGE: Some various tweaks to try and get async lib loading to be a bit more stable on more complex scenes.
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2012-12-25 08:11:21 +00:00 |
KX_ConvertControllers.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ConvertProperties.cpp
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style cleanup: bge, switch statements mostly.
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2012-10-21 07:58:38 +00:00 |
KX_ConvertProperties.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ConvertSensors.cpp
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BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
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2013-02-21 18:30:11 +00:00 |
KX_ConvertSensors.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_LibLoadStatus.cpp
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Fix for building without python.
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2013-02-22 15:54:10 +00:00 |
KX_LibLoadStatus.h
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BGE: Committing async LibLoad from Swiss. This does the lib loading in a separate thread to keep the BGE from freezing. Here is an example from the docs:
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2012-12-22 05:38:32 +00:00 |
KX_SoftBodyDeformer.cpp
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make bullet optional again
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2013-01-23 07:26:39 +00:00 |
KX_SoftBodyDeformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
SConscript
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make bullet optional again
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2013-01-23 07:26:39 +00:00 |