blender/intern/cycles/render/colorspace.cpp
2020-07-02 13:03:46 +10:00

396 lines
12 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "render/colorspace.h"
#include "util/util_color.h"
#include "util/util_half.h"
#include "util/util_image.h"
#include "util/util_logging.h"
#include "util/util_math.h"
#include "util/util_thread.h"
#include "util/util_vector.h"
#ifdef WITH_OCIO
# include <OpenColorIO/OpenColorIO.h>
namespace OCIO = OCIO_NAMESPACE;
#endif
CCL_NAMESPACE_BEGIN
/* Builtin colorspaces. */
ustring u_colorspace_auto;
ustring u_colorspace_raw("__builtin_raw");
ustring u_colorspace_srgb("__builtin_srgb");
/* Cached data. */
#ifdef WITH_OCIO
static thread_mutex cache_colorspaces_mutex;
static thread_mutex cache_processors_mutex;
static unordered_map<ustring, ustring, ustringHash> cached_colorspaces;
static unordered_map<ustring, OCIO::ConstProcessorRcPtr, ustringHash> cached_processors;
#endif
ColorSpaceProcessor *ColorSpaceManager::get_processor(ustring colorspace)
{
#ifdef WITH_OCIO
/* Only use this for OpenColorIO color spaces, not the builtin ones. */
assert(colorspace != u_colorspace_srgb && colorspace != u_colorspace_auto);
if (colorspace == u_colorspace_raw) {
return NULL;
}
OCIO::ConstConfigRcPtr config = OCIO::GetCurrentConfig();
if (!config) {
return NULL;
}
/* Cache processor until free_memory(), memory overhead is expected to be
* small and the processor is likely to be reused. */
thread_scoped_lock cache_processors_lock(cache_processors_mutex);
if (cached_processors.find(colorspace) == cached_processors.end()) {
try {
cached_processors[colorspace] = config->getProcessor(colorspace.c_str(), "scene_linear");
}
catch (OCIO::Exception &exception) {
cached_processors[colorspace] = OCIO::ConstProcessorRcPtr();
VLOG(1) << "Colorspace " << colorspace.c_str()
<< " can't be converted to scene_linear: " << exception.what();
}
}
const OCIO::Processor *processor = cached_processors[colorspace].get();
return (ColorSpaceProcessor *)processor;
#else
/* No OpenColorIO. */
(void)colorspace;
return NULL;
#endif
}
bool ColorSpaceManager::colorspace_is_data(ustring colorspace)
{
if (colorspace == u_colorspace_auto || colorspace == u_colorspace_raw ||
colorspace == u_colorspace_srgb) {
return false;
}
#ifdef WITH_OCIO
OCIO::ConstConfigRcPtr config = OCIO::GetCurrentConfig();
if (!config) {
return false;
}
try {
OCIO::ConstColorSpaceRcPtr space = config->getColorSpace(colorspace.c_str());
return space && space->isData();
}
catch (OCIO::Exception &) {
return false;
}
#else
return false;
#endif
}
ustring ColorSpaceManager::detect_known_colorspace(ustring colorspace,
const char *file_format,
bool is_float)
{
if (colorspace == u_colorspace_auto) {
/* Auto detect sRGB or raw if none specified. */
if (is_float) {
bool srgb = (colorspace == "sRGB" || colorspace == "GammaCorrected" ||
(colorspace.empty() &&
(strcmp(file_format, "png") == 0 || strcmp(file_format, "tiff") == 0 ||
strcmp(file_format, "dpx") == 0 || strcmp(file_format, "jpeg2000") == 0)));
return srgb ? u_colorspace_srgb : u_colorspace_raw;
}
else {
return u_colorspace_srgb;
}
}
else if (colorspace == u_colorspace_srgb || colorspace == u_colorspace_raw) {
/* Builtin colorspaces. */
return colorspace;
}
else {
/* Use OpenColorIO. */
#ifdef WITH_OCIO
{
thread_scoped_lock cache_lock(cache_colorspaces_mutex);
/* Cached lookup. */
if (cached_colorspaces.find(colorspace) != cached_colorspaces.end()) {
return cached_colorspaces[colorspace];
}
}
/* Detect if it matches a simple builtin colorspace. */
bool is_scene_linear, is_srgb;
is_builtin_colorspace(colorspace, is_scene_linear, is_srgb);
thread_scoped_lock cache_lock(cache_colorspaces_mutex);
if (is_scene_linear) {
VLOG(1) << "Colorspace " << colorspace.string() << " is no-op";
cached_colorspaces[colorspace] = u_colorspace_raw;
return u_colorspace_raw;
}
else if (is_srgb) {
VLOG(1) << "Colorspace " << colorspace.string() << " is sRGB";
cached_colorspaces[colorspace] = u_colorspace_srgb;
return u_colorspace_srgb;
}
/* Verify if we can convert from the requested color space. */
if (!get_processor(colorspace)) {
OCIO::ConstConfigRcPtr config = OCIO::GetCurrentConfig();
if (!config || !config->getColorSpace(colorspace.c_str())) {
VLOG(1) << "Colorspace " << colorspace.c_str() << " not found, using raw instead";
}
else {
VLOG(1) << "Colorspace " << colorspace.c_str()
<< " can't be converted to scene_linear, using raw instead";
}
cached_colorspaces[colorspace] = u_colorspace_raw;
return u_colorspace_raw;
}
/* Convert to/from colorspace with OpenColorIO. */
VLOG(1) << "Colorspace " << colorspace.string() << " handled through OpenColorIO";
cached_colorspaces[colorspace] = colorspace;
return colorspace;
#else
VLOG(1) << "Colorspace " << colorspace.c_str() << " not available, built without OpenColorIO";
return u_colorspace_raw;
#endif
}
}
void ColorSpaceManager::is_builtin_colorspace(ustring colorspace,
bool &is_scene_linear,
bool &is_srgb)
{
#ifdef WITH_OCIO
const OCIO::Processor *processor = (const OCIO::Processor *)get_processor(colorspace);
if (!processor) {
is_scene_linear = false;
is_srgb = false;
return;
}
is_scene_linear = true;
is_srgb = true;
for (int i = 0; i < 256; i++) {
float v = i / 255.0f;
float cR[3] = {v, 0, 0};
float cG[3] = {0, v, 0};
float cB[3] = {0, 0, v};
float cW[3] = {v, v, v};
processor->applyRGB(cR);
processor->applyRGB(cG);
processor->applyRGB(cB);
processor->applyRGB(cW);
/* Make sure that there is no channel crosstalk. */
if (fabsf(cR[1]) > 1e-5f || fabsf(cR[2]) > 1e-5f || fabsf(cG[0]) > 1e-5f ||
fabsf(cG[2]) > 1e-5f || fabsf(cB[0]) > 1e-5f || fabsf(cB[1]) > 1e-5f) {
is_scene_linear = false;
is_srgb = false;
break;
}
/* Make sure that the three primaries combine linearly. */
if (!compare_floats(cR[0], cW[0], 1e-6f, 64) || !compare_floats(cG[1], cW[1], 1e-6f, 64) ||
!compare_floats(cB[2], cW[2], 1e-6f, 64)) {
is_scene_linear = false;
is_srgb = false;
break;
}
/* Make sure that the three channels behave identically. */
if (!compare_floats(cW[0], cW[1], 1e-6f, 64) || !compare_floats(cW[1], cW[2], 1e-6f, 64)) {
is_scene_linear = false;
is_srgb = false;
break;
}
float out_v = average(make_float3(cW[0], cW[1], cW[2]));
if (!compare_floats(v, out_v, 1e-6f, 64)) {
is_scene_linear = false;
}
if (!compare_floats(color_srgb_to_linear(v), out_v, 1e-6f, 64)) {
is_srgb = false;
}
}
#else
(void)colorspace;
is_scene_linear = false;
is_srgb = false;
#endif
}
#ifdef WITH_OCIO
template<typename T> inline float4 cast_to_float4(T *data)
{
return make_float4(util_image_cast_to_float(data[0]),
util_image_cast_to_float(data[1]),
util_image_cast_to_float(data[2]),
util_image_cast_to_float(data[3]));
}
template<typename T> inline void cast_from_float4(T *data, float4 value)
{
data[0] = util_image_cast_from_float<T>(value.x);
data[1] = util_image_cast_from_float<T>(value.y);
data[2] = util_image_cast_from_float<T>(value.z);
data[3] = util_image_cast_from_float<T>(value.w);
}
/* Slower versions for other all data types, which needs to convert to float and back. */
template<typename T, bool compress_as_srgb = false>
inline void processor_apply_pixels(const OCIO::Processor *processor, T *pixels, size_t num_pixels)
{
/* TODO: implement faster version for when we know the conversion
* is a simple matrix transform between linear spaces. In that case
* un-premultiply is not needed. */
/* Process large images in chunks to keep temporary memory requirement down. */
const size_t chunk_size = std::min((size_t)(16 * 1024 * 1024), num_pixels);
vector<float4> float_pixels(chunk_size);
for (size_t j = 0; j < num_pixels; j += chunk_size) {
size_t width = std::min(chunk_size, num_pixels - j);
for (size_t i = 0; i < width; i++) {
float4 value = cast_to_float4(pixels + 4 * (j + i));
if (!(value.w <= 0.0f || value.w == 1.0f)) {
float inv_alpha = 1.0f / value.w;
value.x *= inv_alpha;
value.y *= inv_alpha;
value.z *= inv_alpha;
}
float_pixels[i] = value;
}
OCIO::PackedImageDesc desc((float *)float_pixels.data(), width, 1, 4);
processor->apply(desc);
for (size_t i = 0; i < width; i++) {
float4 value = float_pixels[i];
if (compress_as_srgb) {
value = color_linear_to_srgb_v4(value);
}
if (!(value.w <= 0.0f || value.w == 1.0f)) {
value.x *= value.w;
value.y *= value.w;
value.z *= value.w;
}
cast_from_float4(pixels + 4 * (j + i), value);
}
}
}
#endif
template<typename T>
void ColorSpaceManager::to_scene_linear(ustring colorspace,
T *pixels,
size_t num_pixels,
bool compress_as_srgb)
{
#ifdef WITH_OCIO
const OCIO::Processor *processor = (const OCIO::Processor *)get_processor(colorspace);
if (processor) {
if (compress_as_srgb) {
/* Compress output as sRGB. */
processor_apply_pixels<T, true>(processor, pixels, num_pixels);
}
else {
/* Write output as scene linear directly. */
processor_apply_pixels<T>(processor, pixels, num_pixels);
}
}
#else
(void)colorspace;
(void)pixels;
(void)num_pixels;
(void)compress_as_srgb;
#endif
}
void ColorSpaceManager::to_scene_linear(ColorSpaceProcessor *processor_,
float *pixel,
int channels)
{
#ifdef WITH_OCIO
const OCIO::Processor *processor = (const OCIO::Processor *)processor_;
if (processor) {
if (channels == 3) {
processor->applyRGB(pixel);
}
else if (channels == 4) {
if (pixel[3] == 1.0f || pixel[3] == 0.0f) {
/* Fast path for RGBA. */
processor->applyRGB(pixel);
}
else {
/* Un-associate and associate alpha since color management should not
* be affected by transparency. */
float alpha = pixel[3];
float inv_alpha = 1.0f / alpha;
pixel[0] *= inv_alpha;
pixel[1] *= inv_alpha;
pixel[2] *= inv_alpha;
processor->applyRGB(pixel);
pixel[0] *= alpha;
pixel[1] *= alpha;
pixel[2] *= alpha;
}
}
}
#else
(void)processor_;
(void)pixel;
(void)channels;
#endif
}
void ColorSpaceManager::free_memory()
{
#ifdef WITH_OCIO
map_free_memory(cached_colorspaces);
map_free_memory(cached_colorspaces);
#endif
}
/* Template instanstations so we don't have to inline functions. */
template void ColorSpaceManager::to_scene_linear(ustring, uchar *, size_t, bool);
template void ColorSpaceManager::to_scene_linear(ustring, ushort *, size_t, bool);
template void ColorSpaceManager::to_scene_linear(ustring, half *, size_t, bool);
template void ColorSpaceManager::to_scene_linear(ustring, float *, size_t, bool);
CCL_NAMESPACE_END