forked from bartvdbraak/blender
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/*
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* Copyright 2018 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __COVERAGE_H__
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#define __COVERAGE_H__
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#include "util/util_map.h"
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#include "util/util_vector.h"
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CCL_NAMESPACE_BEGIN
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struct KernelGlobals;
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class RenderTile;
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typedef unordered_map<float, float> CoverageMap;
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class Coverage {
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public:
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Coverage(KernelGlobals *kg_, RenderTile &tile_) : kg(kg_), tile(tile_)
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{
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}
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void init_path_trace();
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void init_pixel(int x, int y);
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void finalize();
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private:
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vector<CoverageMap> coverage_object;
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vector<CoverageMap> coverage_material;
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vector<CoverageMap> coverage_asset;
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KernelGlobals *kg;
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RenderTile &tile;
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void finalize_buffer(vector<CoverageMap> &coverage, const int pass_offset);
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void flatten_buffer(vector<CoverageMap> &coverage, const int pass_offset);
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void sort_buffer(const int pass_offset);
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};
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CCL_NAMESPACE_END
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#endif /* __COVERAGE_H__ */
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