blender/intern/cycles/render/coverage.h

53 lines
1.4 KiB
C++

/*
* Copyright 2018 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __COVERAGE_H__
#define __COVERAGE_H__
#include "util/util_map.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN
struct KernelGlobals;
class RenderTile;
typedef unordered_map<float, float> CoverageMap;
class Coverage {
public:
Coverage(KernelGlobals *kg_, RenderTile &tile_) : kg(kg_), tile(tile_)
{
}
void init_path_trace();
void init_pixel(int x, int y);
void finalize();
private:
vector<CoverageMap> coverage_object;
vector<CoverageMap> coverage_material;
vector<CoverageMap> coverage_asset;
KernelGlobals *kg;
RenderTile &tile;
void finalize_buffer(vector<CoverageMap> &coverage, const int pass_offset);
void flatten_buffer(vector<CoverageMap> &coverage, const int pass_offset);
void sort_buffer(const int pass_offset);
};
CCL_NAMESPACE_END
#endif /* __COVERAGE_H__ */