forked from bartvdbraak/blender
409074aae5
This sampling pattern is particularly suited to adaptive sampling, and will be used for that upcoming feature. Based on "Progressive Multi-Jittered Sample Sequences" by Per Christensen, Andrew Kensler and Charlie Kilpatrick. Ref D4686
30 lines
910 B
C
30 lines
910 B
C
/*
|
|
* Copyright 2019 Blender Foundation
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef __JITTER_H__
|
|
#define __JITTER_H__
|
|
|
|
#include "util/util_types.h"
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
void progressive_multi_jitter_generate_2D(float2 points[], int size, int rng_seed);
|
|
void progressive_multi_jitter_02_generate_2D(float2 points[], int size, int rng_seed);
|
|
|
|
CCL_NAMESPACE_END
|
|
|
|
#endif /* __JITTER_H__ */
|