blender/intern/audaspace/fftw/AUD_BandPassFactory.h
Joerg Mueller ed4029d07a Sound:
* Fixed minor errors in AUD_BufferReader.cpp and AUD_LoopFactory.h
* Added a first version of a bandpass filter using fftw3
2009-12-28 10:15:35 +00:00

89 lines
2.0 KiB
C++

/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_BANDPASSFACTORY
#define AUD_BANDPASSFACTORY
#include "AUD_EffectFactory.h"
/**
* This factory creates a band pass filter for a sound wave.
*/
class AUD_BandPassFactory : public AUD_EffectFactory
{
private:
/**
* The lowest frequency to be passed.
*/
float m_low;
/**
* The highest frequency to be passed.
*/
float m_high;
public:
/**
* Creates a new band pass factory.
* \param factory The input factory.
* \param low The lowest passed frequency.
* \param high The highest passed frequency.
*/
AUD_BandPassFactory(AUD_IFactory* factory, float low, float high);
/**
* Creates a new band pass factory.
* \param low The lowest passed frequency.
* \param high The highest passed frequency.
*/
AUD_BandPassFactory(float low, float high);
/**
* Returns the lowest passed frequency.
*/
float getLow();
/**
* Returns the highest passed frequency.
*/
float getHigh();
/**
* Sets the lowest passed frequency.
* \param low The lowest passed frequency.
*/
void setLow(float low);
/**
* Sets the highest passed frequency.
* \param high The highest passed frequency.
*/
void setHigh(float hight);
virtual AUD_IReader* createReader();
};
#endif //AUD_BANDPASSFACTORY