blender/extern/bullet/Bullet/CollisionDispatch
2006-08-29 23:27:27 +00:00
..
CollisionCreateFunc.h upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
CollisionDispatcher.cpp upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
CollisionDispatcher.h upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
CollisionObject.cpp upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
CollisionObject.h upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
CollisionWorld.cpp upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
CollisionWorld.h upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
CompoundCollisionAlgorithm.cpp upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
CompoundCollisionAlgorithm.h upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
ConvexConcaveCollisionAlgorithm.cpp upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
ConvexConcaveCollisionAlgorithm.h upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
ConvexConvexAlgorithm.cpp upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
ConvexConvexAlgorithm.h upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
EmptyCollisionAlgorithm.cpp more Bullet physics improvements, mainly stability and performance related. 2006-04-01 03:30:15 +00:00
EmptyCollisionAlgorithm.h more Bullet physics improvements, mainly stability and performance related. 2006-04-01 03:30:15 +00:00
ManifoldResult.cpp upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
ManifoldResult.h upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
SimulationIslandManager.cpp Got a license from Intel for VTune, thanks! First performance analysis showed unexpected slowdown due to island management. Added path-compression to UnionFind, and iterate just over island-id's, rather then all objects, when filling islands. 2006-08-29 23:27:27 +00:00
SimulationIslandManager.h upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
UnionFind.cpp Got a license from Intel for VTune, thanks! First performance analysis showed unexpected slowdown due to island management. Added path-compression to UnionFind, and iterate just over island-id's, rather then all objects, when filling islands. 2006-08-29 23:27:27 +00:00
UnionFind.h Got a license from Intel for VTune, thanks! First performance analysis showed unexpected slowdown due to island management. Added path-compression to UnionFind, and iterate just over island-id's, rather then all objects, when filling islands. 2006-08-29 23:27:27 +00:00