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CollisionCreateFunc.h
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upgraded Bullet rigidbody physics to latest version 1.9
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2006-08-28 06:44:29 +00:00 |
CollisionDispatcher.cpp
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upgraded Bullet rigidbody physics to latest version 1.9
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2006-08-28 06:44:29 +00:00 |
CollisionDispatcher.h
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upgraded Bullet rigidbody physics to latest version 1.9
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2006-08-28 06:44:29 +00:00 |
CollisionObject.cpp
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upgraded Bullet rigidbody physics to latest version 1.9
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2006-08-28 06:44:29 +00:00 |
CollisionObject.h
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upgraded Bullet rigidbody physics to latest version 1.9
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2006-08-28 06:44:29 +00:00 |
CollisionWorld.cpp
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upgraded Bullet rigidbody physics to latest version 1.9
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2006-08-28 06:44:29 +00:00 |
CollisionWorld.h
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upgraded Bullet rigidbody physics to latest version 1.9
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2006-08-28 06:44:29 +00:00 |
CompoundCollisionAlgorithm.cpp
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upgraded Bullet rigidbody physics to latest version 1.9
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2006-08-28 06:44:29 +00:00 |
CompoundCollisionAlgorithm.h
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upgraded Bullet rigidbody physics to latest version 1.9
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2006-08-28 06:44:29 +00:00 |
ConvexConcaveCollisionAlgorithm.cpp
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upgraded Bullet rigidbody physics to latest version 1.9
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2006-08-28 06:44:29 +00:00 |
ConvexConcaveCollisionAlgorithm.h
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upgraded Bullet rigidbody physics to latest version 1.9
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2006-08-28 06:44:29 +00:00 |
ConvexConvexAlgorithm.cpp
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upgraded Bullet rigidbody physics to latest version 1.9
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2006-08-28 06:44:29 +00:00 |
ConvexConvexAlgorithm.h
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upgraded Bullet rigidbody physics to latest version 1.9
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2006-08-28 06:44:29 +00:00 |
EmptyCollisionAlgorithm.cpp
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more Bullet physics improvements, mainly stability and performance related.
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2006-04-01 03:30:15 +00:00 |
EmptyCollisionAlgorithm.h
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more Bullet physics improvements, mainly stability and performance related.
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2006-04-01 03:30:15 +00:00 |
ManifoldResult.cpp
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upgraded Bullet rigidbody physics to latest version 1.9
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2006-08-28 06:44:29 +00:00 |
ManifoldResult.h
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upgraded Bullet rigidbody physics to latest version 1.9
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2006-08-28 06:44:29 +00:00 |
SimulationIslandManager.cpp
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Got a license from Intel for VTune, thanks! First performance analysis showed unexpected slowdown due to island management. Added path-compression to UnionFind, and iterate just over island-id's, rather then all objects, when filling islands.
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2006-08-29 23:27:27 +00:00 |
SimulationIslandManager.h
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upgraded Bullet rigidbody physics to latest version 1.9
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2006-08-28 06:44:29 +00:00 |
UnionFind.cpp
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Got a license from Intel for VTune, thanks! First performance analysis showed unexpected slowdown due to island management. Added path-compression to UnionFind, and iterate just over island-id's, rather then all objects, when filling islands.
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2006-08-29 23:27:27 +00:00 |
UnionFind.h
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Got a license from Intel for VTune, thanks! First performance analysis showed unexpected slowdown due to island management. Added path-compression to UnionFind, and iterate just over island-id's, rather then all objects, when filling islands.
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2006-08-29 23:27:27 +00:00 |