blender/extern/bullet2
Sergey Sharybin a7a79322bf Make blender compilable by gcc-4.7 and strict compilation flags:
- Remove strict flags from files, which are using FFmpeg stuff
  We're still using some symbols which are marked as deprecated.
  Ideally, we shall switch to new API, but it's a bit larger challenge
  because we don't want to break compatibility withotu actual need.
- Replace MAKE_ID with BT_MAKE_ID in bullet library.
  This is needed to prevent re-definition of MAKE_ID in bullet library.
  Seems it's only used to read blender files, so should be quite safe
  change.
2012-05-14 13:31:38 +00:00
..
patches Make blender compilable by gcc-4.7 and strict compilation flags: 2012-05-14 13:31:38 +00:00
src Make blender compilable by gcc-4.7 and strict compilation flags: 2012-05-14 13:31:38 +00:00
CMakeLists.txt update gpl header in cmake files 2012-02-11 04:05:00 +00:00
readme.txt Make blender compilable by gcc-4.7 and strict compilation flags: 2012-05-14 13:31:38 +00:00

***
Apply bullet_compound_raycast.patch if not already applied in Bullet source
This patch is needed to return correct raycast results on compound shape.
/ben


*** These files in extern/bullet2 are NOT part of the Blender build yet ***

This is the new refactored version of Bullet physics library version 2.x

Soon this will replace the old Bullet version in extern/bullet.
First the integration in Blender Game Engine needs to be updated.
Once that is done all build systems can be updated to use/build extern/bullet2 files.

Questions? mail blender at erwincoumans.com, or check the bf-blender mailing list.
Thanks,
Erwin

Apply patches/make_id.patch to prevent duplicated define of MAKE_ID macro in blender
side and bullet side.
Sergey