blender/source/SConscript
Bastien Montagne ab2c273b12 Added GPL header to sconscripts!
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-12-17 08:01:43 +00:00

40 lines
1.3 KiB
Python

#!/usr/bin/env python
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Nathan Letwory.
#
# ***** END GPL LICENSE BLOCK *****
Import ('env')
SConscript(['blender/SConscript'])
if env['WITH_BF_GAMEENGINE']:
SConscript (['gameengine/SConscript'])
if env['WITH_BF_PLAYER']:
SConscript (['blenderplayer/bad_level_call_stubs/SConscript'])
if env['OURPLATFORM'] in ('win64-vc', 'win32-vc', 'win32-mingw', 'linuxcross', 'win64-mingw'):
SConscript (['icons/SConscript'])