blender/source/gameengine/GameLogic/SCA_PropertySensor.cpp
Mitchell Stokes 8aff45d8f6 Fix T36804: the property sensor when set to interval was causing a memory leak
The property sensor was using CValue::FindIdentifier(), which does an AddRef(). However,
the property sensor was not calling Release() when it was done with the value. This could
cause more leaks when used in conjunction with the copy property actuator since it would
really throw off ref counts.
2013-11-29 18:34:06 -08:00

307 lines
7.3 KiB
C++

/*
* Property sensor
*
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_PropertySensor.cpp
* \ingroup gamelogic
*/
#include <stddef.h>
#include <iostream>
#include "SCA_PropertySensor.h"
#include "Operator2Expr.h"
#include "ConstExpr.h"
#include "InputParser.h"
#include "StringValue.h"
#include "SCA_EventManager.h"
#include "SCA_LogicManager.h"
#include "BoolValue.h"
#include "FloatValue.h"
#include <stdio.h>
SCA_PropertySensor::SCA_PropertySensor(SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
const STR_String& propname,
const STR_String& propval,
const STR_String& propmaxval,
KX_PROPSENSOR_TYPE checktype)
: SCA_ISensor(gameobj,eventmgr),
m_checktype(checktype),
m_checkpropval(propval),
m_checkpropmaxval(propmaxval),
m_checkpropname(propname)
{
//CParser pars;
//pars.SetContext(this->AddRef());
//CValue* resultval = m_rightexpr->Calculate();
CValue* orgprop = GetParent()->FindIdentifier(m_checkpropname);
if (!orgprop->IsError())
{
m_previoustext = orgprop->GetText();
}
orgprop->Release();
Init();
}
void SCA_PropertySensor::Init()
{
m_recentresult = false;
m_lastresult = m_invert?true:false;
m_reset = true;
}
CValue* SCA_PropertySensor::GetReplica()
{
SCA_PropertySensor* replica = new SCA_PropertySensor(*this);
// m_range_expr must be recalculated on replica!
replica->ProcessReplica();
replica->Init();
return replica;
}
bool SCA_PropertySensor::IsPositiveTrigger()
{
bool result = m_recentresult;//CheckPropertyCondition();
if (m_invert)
result = !result;
return result;
}
SCA_PropertySensor::~SCA_PropertySensor()
{
}
bool SCA_PropertySensor::Evaluate()
{
bool result = CheckPropertyCondition();
bool reset = m_reset && m_level;
m_reset = false;
if (m_lastresult!=result)
{
m_lastresult = result;
return true;
}
return (reset) ? true : false;
}
bool SCA_PropertySensor::CheckPropertyCondition()
{
m_recentresult=false;
bool result=false;
bool reverse = false;
switch (m_checktype)
{
case KX_PROPSENSOR_NOTEQUAL:
reverse = true;
case KX_PROPSENSOR_EQUAL:
{
CValue* orgprop = GetParent()->FindIdentifier(m_checkpropname);
if (!orgprop->IsError())
{
const STR_String& testprop = orgprop->GetText();
// Force strings to upper case, to avoid confusion in
// bool tests. It's stupid the prop's identity is lost
// on the way here...
if ((&testprop == &CBoolValue::sTrueString) || (&testprop == &CBoolValue::sFalseString)) {
m_checkpropval.Upper();
}
result = (testprop == m_checkpropval);
/* Patch: floating point values cant use strings usefully since you can have "0.0" == "0.0000"
* this could be made into a generic Value class function for comparing values with a string.
*/
if (result==false && dynamic_cast<CFloatValue *>(orgprop) != NULL) {
float f;
if (sscanf(m_checkpropval.ReadPtr(), "%f", &f) == 1) {
result = (f == ((CFloatValue *)orgprop)->GetFloat());
}
else {
/* error */
}
}
/* end patch */
}
orgprop->Release();
if (reverse)
result = !result;
break;
}
case KX_PROPSENSOR_EXPRESSION:
{
#if 0
if (m_rightexpr)
{
CValue* resultval = m_rightexpr->Calculate();
if (resultval->IsError())
{
int i=0;
STR_String errortest = resultval->GetText();
printf(errortest);
} else
{
result = resultval->GetNumber() != 0;
}
}
#endif
break;
}
case KX_PROPSENSOR_INTERVAL:
{
CValue* orgprop = GetParent()->FindIdentifier(m_checkpropname);
if (!orgprop->IsError())
{
const float min = m_checkpropval.ToFloat();
const float max = m_checkpropmaxval.ToFloat();
float val;
if (dynamic_cast<CStringValue *>(orgprop) == NULL) {
val = orgprop->GetNumber();
}
else {
val = orgprop->GetText().ToFloat();
}
result = (min <= val) && (val <= max);
}
orgprop->Release();
break;
}
case KX_PROPSENSOR_CHANGED:
{
CValue* orgprop = GetParent()->FindIdentifier(m_checkpropname);
if (!orgprop->IsError())
{
if (m_previoustext != orgprop->GetText())
{
m_previoustext = orgprop->GetText();
result = true;
}
}
orgprop->Release();
//cout << " \nSens:Prop:changed!"; /* need implementation here!!! */
break;
}
default:
; /* error */
}
//the concept of Edge and Level triggering has unwanted effect for KX_PROPSENSOR_CHANGED
//see Game Engine bugtracker [ #3809 ]
if (m_checktype != KX_PROPSENSOR_CHANGED)
{
m_recentresult=result;
} else
{
m_recentresult=result;//true;
}
return result;
}
CValue* SCA_PropertySensor::FindIdentifier(const STR_String& identifiername)
{
return GetParent()->FindIdentifier(identifiername);
}
#ifdef WITH_PYTHON
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
int SCA_PropertySensor::validValueForProperty(void *self, const PyAttributeDef*)
{
/* If someone actually do type checking please make sure the 'max' and 'min'
* are checked as well (currently they are calling the PrecalculateRangeExpression
* function directly */
/* There is no type checking at this moment, unfortunately... */
return 0;
}
/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_PropertySensor::Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"SCA_PropertySensor",
sizeof(PyObjectPlus_Proxy),
0,
py_base_dealloc,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,0,0,0,
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
0,0,0,0,0,0,0,
Methods,
0,
0,
&SCA_ISensor::Type,
0,0,0,0,0,0,
py_base_new
};
PyMethodDef SCA_PropertySensor::Methods[] = {
{NULL,NULL} //Sentinel
};
PyAttributeDef SCA_PropertySensor::Attributes[] = {
KX_PYATTRIBUTE_INT_RW("mode",KX_PROPSENSOR_NODEF,KX_PROPSENSOR_MAX-1,false,SCA_PropertySensor,m_checktype),
KX_PYATTRIBUTE_STRING_RW_CHECK("propName",0,MAX_PROP_NAME,false,SCA_PropertySensor,m_checkpropname,CheckProperty),
KX_PYATTRIBUTE_STRING_RW_CHECK("value",0,100,false,SCA_PropertySensor,m_checkpropval,validValueForProperty),
KX_PYATTRIBUTE_STRING_RW_CHECK("min",0,100,false,SCA_PropertySensor,m_checkpropval,validValueForProperty),
KX_PYATTRIBUTE_STRING_RW_CHECK("max",0,100,false,SCA_PropertySensor,m_checkpropmaxval,validValueForProperty),
{ NULL } //Sentinel
};
#endif // WITH_PYTHON
/* eof */