..
RAS_OpenGLFilters
code cleanup: bge warnings
2013-04-04 23:16:23 +00:00
RAS_OpenGLRasterizer
BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount.
2014-04-30 18:53:32 -07:00
CMakeLists.txt
BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject
2014-03-27 22:32:06 -07:00
RAS_2DFilterManager.cpp
Fix T36566: 2D filters broken in the Blenderplayer when using side by side stereo
2014-03-19 23:02:11 -07:00
RAS_2DFilterManager.h
BGE Rasterizer Cleanup: Cleaning up some includes.
2013-11-04 19:22:10 +00:00
RAS_BucketManager.cpp
BGE Rasterizer Cleanup: Cleaning up some includes.
2013-11-04 19:22:10 +00:00
RAS_BucketManager.h
BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
2013-11-04 19:21:07 +00:00
RAS_CameraData.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_Deformer.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
RAS_FramingManager.cpp
BGE: Extend Framing Mode + Camera sensor
2013-04-18 23:34:32 +00:00
RAS_FramingManager.h
style cleanup
2012-09-16 04:58:18 +00:00
RAS_ICanvas.h
BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
2013-07-29 22:31:32 +00:00
RAS_ILightObject.h
BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject
2014-03-27 22:32:06 -07:00
RAS_IPolygonMaterial.cpp
BGE: Adding support for the Cast Only material option.
2014-03-19 23:57:49 -07:00
RAS_IPolygonMaterial.h
BGE: Adding support for the Cast Only material option.
2014-03-19 23:57:49 -07:00
RAS_IRasterizer.h
BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject
2014-03-27 22:32:06 -07:00
RAS_MaterialBucket.cpp
BGE: Adding support for the Cast Only material option.
2014-03-19 23:57:49 -07:00
RAS_MaterialBucket.h
Revert "Fix T37920: BGE LibLoad failed for meshes with no materials"
2014-01-23 00:50:01 +11:00
RAS_MeshObject.cpp
Code cleanup: white space and cmake was broken on all platforms
2014-02-03 13:56:34 +11:00
RAS_MeshObject.h
BGE Rasterizer Cleanup: Cleaning up some includes.
2013-11-04 19:22:10 +00:00
RAS_ObjectColor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_Polygon.cpp
BGE Rasterizer Cleanup: Cleaning up some includes.
2013-11-04 19:22:10 +00:00
RAS_Polygon.h
* More fixes to make scons / Windows happy. :)
2013-11-04 22:33:02 +00:00
RAS_Rect.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_texmatrix.cpp
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
2012-12-18 20:56:25 +00:00
RAS_TexMatrix.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_TexVert.cpp
Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define
2014-04-01 15:22:28 +11:00
RAS_TexVert.h
BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster.
2013-04-05 01:28:38 +00:00
SConscript
remove redundant includes from cmake and scons.
2013-05-30 02:16:22 +00:00