forked from bartvdbraak/blender
3a6e382d4a
* After some more thinking, solved the remaining ToDos. :) * Added is_object check to check if we have a valid object. * If we operate on the world, and try to convert from/to object space, we now assume world space instead, same as OSL. |
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.. | ||
app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
kernel | ||
render | ||
subd | ||
util | ||
CMakeLists.txt | ||
SConscript |