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Joseph Eagar 3a84791b53 =IDProperties Python update=
Updated id properties interface as per
discussed in python meeting.  Basically,
id properties are now entirely accessed
through the dict-like interface if IDGroupType.
Also, tp_getsetters are used throughout the code
now.

Using the dict interface allowed for a major cleanup
of the wrapping code.  The biggest change is that ID
properties are no longer wrapped in a structure with 
.type .name and .data members; instead when you get
properties from the group it returns the direct value.
Ints, strings and floats return simple python types,
while arrays and groups return special wrappers though.

This means to detect the type of an ID property, you
have to use type().  For string and int types this is
easy; for group and array types (which of course have
their own wrappers) you use type() with Blender.IDGroupType
or Blender.IDArrayType.

Update of epydocs plus a temporary gui script will be
forthcoming; the gui script will be removed before release
as of course by then we'll have a built-in gui for id
properties.
2006-12-16 23:54:45 +00:00
bin/.blender some of the .po file had empty msgids and multilline comments from 2006-06-27 21:48:54 +00:00
blenderplayer CMake: Move genrated dna.c and cmake_blender_libs.txt to binary directories to keep source dir pristine. Also flag removed libraries as status and not "error" messages. 2006-12-07 00:18:57 +00:00
CMake CMake: Move genrated dna.c and cmake_blender_libs.txt to binary directories to keep source dir pristine. Also flag removed libraries as status and not "error" messages. 2006-12-07 00:18:57 +00:00
config ==SCons== 2006-11-21 06:11:41 +00:00
doc added a note about using SCons version 0.96.1 2006-12-11 13:52:23 +00:00
extern added some new Bullet files, and upgraded to latest Bullet 2.x 2006-12-12 03:08:15 +00:00
intern CMake: Fix reqular expression message on Windows from Apple framework detection by using common OPENAL_INC variable instead of CMake detection var OPENAL_INCLUDE_DIR 2006-12-13 12:27:11 +00:00
po added polish and coatian languages. 2006-06-27 22:51:56 +00:00
projectfiles mscv6 turning off GE 2006-11-21 08:54:36 +00:00
projectfiles_vc7 ==== MSVC 7 project files ==== 2006-12-05 18:35:03 +00:00
release made editmode select grouped work with mixed selections - can show select grouped items for vert/edges/faces all at once. 2006-12-16 10:39:08 +00:00
source =IDProperties Python update= 2006-12-16 23:54:45 +00:00
tools ==SCons== 2006-11-24 06:08:05 +00:00
CMakeLists.txt Make 'WITH_OPENAL' a configurable option. This is mostly cosmetic 2006-12-13 18:31:54 +00:00
COPYING Biiig commit! Thanks to 2-3 weeks of cvs freeze... 2004-12-27 19:28:52 +00:00
Makefile Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
README Test commit, nothing to see here. 2004-08-24 02:51:07 +00:00
SConstruct Disabling the code is revision 1.161 that was tripping up users 2006-12-10 17:22:47 +00:00

Welcome to the fun world of open source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



-------------------------------------Links--------------------------------------

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http://www.blender.org/modules.php?op=modload&name=documentation&file=index

Bug tracker:
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Feature request tracker:
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