blender/intern/cycles/render/tile.cpp
Sergey Sharybin 3b88a29abf Cycles: progressive refine option
Just makes progressive refine :)

This means the whole image would be refined gradually using as much
threads as it's set in performance settings. Having enough tiles is
required to have this option working as it's expected.

Technically it's implemented by repeatedly computing next sample for
all the tiles before switching to next sample.

This works around 7-12% slower than regular tile-based rendering, so
use this option only if you really need it.

This commit also fixes progressive update of image when Save Buffers
option is enabled.

And one more thing this commit fixes is handling display buffer with
Save Buffers option enabled. If this option is enabled image buffer
wouldn't have neither byte nor float buffer until image is fully
rendered which could backfire in missing image while rendering in
cases color management cache became full.

This issue solved by allocating byte buffer for image buffer from
tile update callback.

Patch was reviewed by Brecht. He also made some minor edits to
original version to patch. Thanks, man!
2012-10-13 12:38:32 +00:00

215 lines
5.4 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "tile.h"
#include "util_algorithm.h"
#include "util_types.h"
CCL_NAMESPACE_BEGIN
TileManager::TileManager(bool progressive_, int num_samples_, int2 tile_size_, int start_resolution_, int num_devices_)
{
progressive = progressive_;
tile_size = tile_size_;
start_resolution = start_resolution_;
num_devices = num_devices_;
BufferParams buffer_params;
reset(buffer_params, 0);
}
TileManager::~TileManager()
{
}
void TileManager::reset(BufferParams& params_, int num_samples_)
{
params = params_;
int divider = 1;
int w = params.width, h = params.height;
if(start_resolution != INT_MAX) {
while(w*h > start_resolution*start_resolution) {
w = max(1, w/2);
h = max(1, h/2);
divider *= 2;
}
}
num_samples = num_samples_;
state.buffer = BufferParams();
state.sample = -1;
state.num_tiles = 0;
state.num_rendered_tiles = 0;
state.num_samples = 0;
state.resolution_divider = divider;
state.tiles.clear();
}
void TileManager::set_samples(int num_samples_)
{
num_samples = num_samples_;
}
void TileManager::set_tiles()
{
int resolution = state.resolution_divider;
int image_w = max(1, params.width/resolution);
int image_h = max(1, params.height/resolution);
state.tiles.clear();
int num = min(image_h, num_devices);
for(int device = 0; device < num; device++) {
int device_y = (image_h/num)*device;
int device_h = (device == num-1)? image_h - device*(image_h/num): image_h/num;
int tile_w = (tile_size.x >= image_w)? 1: (image_w + tile_size.x - 1)/tile_size.x;
int tile_h = (tile_size.y >= device_h)? 1: (device_h + tile_size.y - 1)/tile_size.y;
int sub_w = (image_w + tile_w - 1)/tile_w;
int sub_h = (device_h + tile_h - 1)/tile_h;
for(int tile_y = 0; tile_y < tile_h; tile_y++) {
for(int tile_x = 0; tile_x < tile_w; tile_x++) {
int x = tile_x * sub_w;
int y = tile_y * sub_h;
int w = (tile_x == tile_w-1)? image_w - x: sub_w;
int h = (tile_y == tile_h-1)? device_h - y: sub_h;
state.tiles.push_back(Tile(x, y + device_y, w, h, device));
}
}
}
state.num_tiles = state.tiles.size();
state.tile_w = (tile_size.x >= image_w) ? 1 : (image_w + tile_size.x - 1) / tile_size.x;
state.tile_h = (tile_size.y >= image_h) ? 1 : (image_h + tile_size.y - 1) / tile_size.y;
state.buffer.width = image_w;
state.buffer.height = image_h;
state.buffer.full_x = params.full_x/resolution;
state.buffer.full_y = params.full_y/resolution;
state.buffer.full_width = max(1, params.full_width/resolution);
state.buffer.full_height = max(1, params.full_height/resolution);
}
list<Tile>::iterator TileManager::next_center_tile(int device)
{
list<Tile>::iterator iter, best = state.tiles.end();
int resolution = state.resolution_divider;
int image_w = max(1, params.width/resolution);
int image_h = max(1, params.height/resolution);
int num = min(image_h, num_devices);
int device_y = (image_h / num) * device;
int device_h = (device == num - 1) ? image_h - device * (image_h / num) : image_h / num;
int64_t centx = image_w / 2, centy = device_y + device_h / 2, tot = 1;
int64_t mindist = (int64_t) image_w * (int64_t) device_h;
/* find center of rendering tiles, image center counts for 1 too */
for(iter = state.tiles.begin(); iter != state.tiles.end(); iter++) {
if(iter->rendering) {
Tile &cur_tile = *iter;
centx += cur_tile.x + cur_tile.w / 2;
centy += cur_tile.y + cur_tile.h / 2;
tot++;
}
}
centx /= tot;
centy /= tot;
/* closest of the non-rendering tiles */
for(iter = state.tiles.begin(); iter != state.tiles.end(); iter++) {
if(iter->device == device && iter->rendering == false) {
Tile &cur_tile = *iter;
int64_t distx = centx - (cur_tile.x + cur_tile.w / 2);
int64_t disty = centy - (cur_tile.y + cur_tile.h / 2);
distx = (int64_t) sqrt((double)distx * distx + disty * disty);
if(distx < mindist) {
best = iter;
mindist = distx;
}
}
}
return best;
}
bool TileManager::next_tile(Tile& tile, int device)
{
list<Tile>::iterator tile_it;
tile_it = next_center_tile(device);
if(tile_it != state.tiles.end()) {
tile_it->rendering = true;
tile = *tile_it;
state.num_rendered_tiles++;
return true;
}
return false;
}
bool TileManager::done()
{
return (state.sample+state.num_samples >= num_samples && state.resolution_divider == 1);
}
bool TileManager::next()
{
if(done())
return false;
if(progressive && state.resolution_divider > 1) {
state.sample = 0;
state.resolution_divider /= 2;
state.num_samples = 1;
set_tiles();
}
else {
state.sample++;
if(progressive)
state.num_samples = 1;
else
state.num_samples = num_samples;
state.resolution_divider = 1;
set_tiles();
}
return true;
}
CCL_NAMESPACE_END