blender/release/scripts/io/netrender/ui.py
Martin Poirier a73be8097d Netrender cleanup and bug fix
Blacklist and linked files work again

Store temp data in module
2009-11-18 18:00:46 +00:00

333 lines
9.7 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
import sys, os
import http, http.client, http.server, urllib
import subprocess, shutil, time, hashlib
import netrender
import netrender.slave as slave
import netrender.master as master
from netrender.utils import *
VERSION = b"0.3"
PATH_PREFIX = "/tmp/"
QUEUED = 0
DISPATCHED = 1
DONE = 2
ERROR = 3
class RenderButtonsPanel(bpy.types.Panel):
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "render"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
def poll(self, context):
rd = context.scene.render_data
return (rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES)
# Setting panel, use in the scene for now.
@rnaType
class RENDER_PT_network_settings(RenderButtonsPanel):
bl_label = "Network Settings"
COMPAT_ENGINES = set(['NET_RENDER'])
def draw(self, context):
layout = self.layout
scene = context.scene
rd = scene.render_data
layout.active = True
split = layout.split()
col = split.column()
col.itemR(scene.network_render, "mode")
col.itemR(scene.network_render, "path")
col.itemR(scene.network_render, "server_address")
col.itemR(scene.network_render, "server_port")
if scene.network_render.mode == "RENDER_MASTER":
col.itemR(scene.network_render, "server_broadcast")
else:
col.itemO("render.netclientscan", icon="ICON_FILE_REFRESH", text="")
@rnaType
class RENDER_PT_network_job(RenderButtonsPanel):
bl_label = "Job Settings"
COMPAT_ENGINES = set(['NET_RENDER'])
def poll(self, context):
scene = context.scene
return super().poll(context) and scene.network_render.mode == "RENDER_CLIENT"
def draw(self, context):
layout = self.layout
scene = context.scene
rd = scene.render_data
layout.active = True
split = layout.split()
col = split.column()
col.itemO("render.netclientanim", icon='ICON_RENDER_ANIMATION')
col.itemO("render.netclientsend", icon="ICON_FILE_BLEND")
col.itemO("render.netclientweb", icon="ICON_QUESTION")
col.itemR(scene.network_render, "job_name")
row = col.row()
row.itemR(scene.network_render, "priority")
row.itemR(scene.network_render, "chunks")
@rnaType
class RENDER_PT_network_slaves(RenderButtonsPanel):
bl_label = "Slaves Status"
COMPAT_ENGINES = set(['NET_RENDER'])
def poll(self, context):
scene = context.scene
return super().poll(context) and scene.network_render.mode == "RENDER_CLIENT"
def draw(self, context):
layout = self.layout
scene = context.scene
netsettings = scene.network_render
row = layout.row()
row.template_list(netsettings, "slaves", netsettings, "active_slave_index", rows=2)
sub = row.column(align=True)
sub.itemO("render.netclientslaves", icon="ICON_FILE_REFRESH", text="")
sub.itemO("render.netclientblacklistslave", icon="ICON_ZOOMOUT", text="")
if len(netrender.slaves) == 0 and len(netsettings.slaves) > 0:
while(len(netsettings.slaves) > 0):
netsettings.slaves.remove(0)
if netsettings.active_slave_index >= 0 and len(netsettings.slaves) > 0:
layout.itemS()
slave = netrender.slaves[netsettings.active_slave_index]
layout.itemL(text="Name: " + slave.name)
layout.itemL(text="Address: " + slave.address[0])
layout.itemL(text="Seen: " + time.ctime(slave.last_seen))
layout.itemL(text="Stats: " + slave.stats)
@rnaType
class RENDER_PT_network_slaves_blacklist(RenderButtonsPanel):
bl_label = "Slaves Blacklist"
COMPAT_ENGINES = set(['NET_RENDER'])
def poll(self, context):
scene = context.scene
return super().poll(context) and scene.network_render.mode == "RENDER_CLIENT"
def draw(self, context):
layout = self.layout
scene = context.scene
netsettings = scene.network_render
row = layout.row()
row.template_list(netsettings, "slaves_blacklist", netsettings, "active_blacklisted_slave_index", rows=2)
sub = row.column(align=True)
sub.itemO("render.netclientwhitelistslave", icon="ICON_ZOOMOUT", text="")
if len(netrender.blacklist) == 0 and len(netsettings.slaves_blacklist) > 0:
while(len(netsettings.slaves_blacklist) > 0):
netsettings.slaves_blacklist.remove(0)
if netsettings.active_blacklisted_slave_index >= 0 and len(netsettings.slaves_blacklist) > 0:
layout.itemS()
slave = netrender.blacklist[netsettings.active_blacklisted_slave_index]
layout.itemL(text="Name: " + slave.name)
layout.itemL(text="Address: " + slave.address[0])
layout.itemL(text="Seen: " + time.ctime(slave.last_seen))
layout.itemL(text="Stats: " + slave.stats)
@rnaType
class RENDER_PT_network_jobs(RenderButtonsPanel):
bl_label = "Jobs"
COMPAT_ENGINES = set(['NET_RENDER'])
def poll(self, context):
scene = context.scene
return super().poll(context) and scene.network_render.mode == "RENDER_CLIENT"
def draw(self, context):
layout = self.layout
scene = context.scene
netsettings = scene.network_render
row = layout.row()
row.template_list(netsettings, "jobs", netsettings, "active_job_index", rows=2)
sub = row.column(align=True)
sub.itemO("render.netclientstatus", icon="ICON_FILE_REFRESH", text="")
sub.itemO("render.netclientcancel", icon="ICON_ZOOMOUT", text="")
sub.itemO("render.netclientcancelall", icon="ICON_PANEL_CLOSE", text="")
sub.itemO("render.netclientdownload", icon='ICON_RENDER_ANIMATION', text="")
if len(netrender.jobs) == 0 and len(netsettings.jobs) > 0:
while(len(netsettings.jobs) > 0):
netsettings.jobs.remove(0)
if netsettings.active_job_index >= 0 and len(netsettings.jobs) > 0:
layout.itemS()
job = netrender.jobs[netsettings.active_job_index]
layout.itemL(text="Name: %s" % job.name)
layout.itemL(text="Length: %04i" % len(job))
layout.itemL(text="Done: %04i" % job.results[DONE])
layout.itemL(text="Error: %04i" % job.results[ERROR])
@rnaType
class NetRenderSettings(bpy.types.IDPropertyGroup):
pass
@rnaType
class NetRenderSlave(bpy.types.IDPropertyGroup):
pass
@rnaType
class NetRenderJob(bpy.types.IDPropertyGroup):
pass
bpy.types.Scene.PointerProperty(attr="network_render", type=NetRenderSettings, name="Network Render", description="Network Render Settings")
NetRenderSettings.StringProperty( attr="server_address",
name="Server address",
description="IP or name of the master render server",
maxlen = 128,
default = "[default]")
NetRenderSettings.IntProperty( attr="server_port",
name="Server port",
description="port of the master render server",
default = 8000,
min=1,
max=65535)
NetRenderSettings.BoolProperty( attr="server_broadcast",
name="Broadcast server address",
description="broadcast server address on local network",
default = True)
default_path = os.environ.get("TEMP", None)
if not default_path:
if os.name == 'nt':
default_path = "c:/tmp/"
else:
default_path = "/tmp/"
elif not default_path.endswith(os.sep):
default_path += os.sep
NetRenderSettings.StringProperty( attr="path",
name="Path",
description="Path for temporary files",
maxlen = 128,
default = default_path)
NetRenderSettings.StringProperty( attr="job_name",
name="Job name",
description="Name of the job",
maxlen = 128,
default = "[default]")
NetRenderSettings.IntProperty( attr="chunks",
name="Chunks",
description="Number of frame to dispatch to each slave in one chunk",
default = 5,
min=1,
max=65535)
NetRenderSettings.IntProperty( attr="priority",
name="Priority",
description="Priority of the job",
default = 1,
min=1,
max=10)
NetRenderSettings.StringProperty( attr="job_id",
name="Network job id",
description="id of the last sent render job",
maxlen = 64,
default = "")
NetRenderSettings.IntProperty( attr="active_slave_index",
name="Index of the active slave",
description="",
default = -1,
min= -1,
max=65535)
NetRenderSettings.IntProperty( attr="active_blacklisted_slave_index",
name="Index of the active slave",
description="",
default = -1,
min= -1,
max=65535)
NetRenderSettings.IntProperty( attr="active_job_index",
name="Index of the active job",
description="",
default = -1,
min= -1,
max=65535)
NetRenderSettings.EnumProperty(attr="mode",
items=(
("RENDER_CLIENT", "Client", "Act as render client"),
("RENDER_MASTER", "Master", "Act as render master"),
("RENDER_SLAVE", "Slave", "Act as render slave"),
),
name="Network mode",
description="Mode of operation of this instance",
default="RENDER_CLIENT")
NetRenderSettings.CollectionProperty(attr="slaves", type=NetRenderSlave, name="Slaves", description="")
NetRenderSettings.CollectionProperty(attr="slaves_blacklist", type=NetRenderSlave, name="Slaves Blacklist", description="")
NetRenderSettings.CollectionProperty(attr="jobs", type=NetRenderJob, name="Job List", description="")
NetRenderSlave.StringProperty( attr="name",
name="Name of the slave",
description="",
maxlen = 64,
default = "")
NetRenderJob.StringProperty( attr="name",
name="Name of the job",
description="",
maxlen = 128,
default = "")