forked from bartvdbraak/blender
3bb82a27fc
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
35 lines
1.2 KiB
Python
35 lines
1.2 KiB
Python
#!/usr/bin/python
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import sys
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Import('env')
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defs = 'USE_DOUBLES QHULL _LIB'
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cflags = []
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if env['OURPLATFORM']=='win32-vc':
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defs += ' WIN32 NDEBUG _WINDOWS _LIB'
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cflags += ['/MT', '/W3', '/GX', '/Og', '/Ot', '/Ob1', '/Op', '/G6']
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elif env['OURPLATFORM']=='win32-mingw':
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defs += ' NDEBUG'
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cflags += ['-O2']
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elif sys.platform=='linux2' or sys.platform=='linux-i386' or sys.platform=='freebsd4' or sys.platform=='freebsd5':
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defs += ' NDEBUG'
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cflags += ['-O2']
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elif sys.platform=='darwin' :
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defs += ' NDEBUG'
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cflags += ['-O2','-pipe', '-fPIC', '-funsigned-char', '-ffast-math', '-mpowerpc' , '-mtune=G4']
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else:
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print "################################################"
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print
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print "Check if solid builds on your platform correctly"
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print "Add your platform specific defines"
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print "and cflags / cxxflags to the"
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print "extern/solid/SConscript file"
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sources = env.Glob('src/*.cpp') + env.Glob('src/convex/*.cpp') + env.Glob('src/complex/*.cpp') + env.Glob('src/broad/*.cpp')
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incs = 'include src src/broad src/complex src/convex ../qhull/include'
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env.BlenderLib ( libname='extern_solid', sources=sources, includes=Split(incs), defines=Split(defs), libtype='game2', priority=45 , compileflags = cflags)
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