forked from bartvdbraak/blender
3bb82a27fc
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
24 lines
758 B
Python
24 lines
758 B
Python
#!/usr/bin/python
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import sys
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Import('env')
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#if use_fluidsim=='false':
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# # print "El'Beem Fluid Simulation Disabled..." # debug
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# elbeem_env.Append (CPPPATH = user_options_dict['PNG_INCLUDE'])
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# elbeem_env.Append (CPPPATH = user_options_dict['SDL_INCLUDE'])
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# elbeem_env.Append(CPPDEFINES= 'ELBEEM_DUMMIES');
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# # dummy interface build
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# Sources = [
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# "intern/utilities.cpp",
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# "intern/blenderdummy.cpp"
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# ]; # sources
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sources = env.Glob('intern/*.cpp')
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defs = 'NOGUI ELBEEM_BLENDER=1'
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if sys.platform=='win32':
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defs += ' USE_MSVC6FIXES'
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incs = env['BF_PNG_INC'] + ' ' + env['BF_ZLIB_INC'] + ' ' +env['BF_SDL_INC']
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env.BlenderLib ('blender_elbeem', sources, Split(incs), Split(defs), libtype='blender', priority=0 )
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