forked from bartvdbraak/blender
3bb82a27fc
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
73 lines
2.5 KiB
Python
73 lines
2.5 KiB
Python
#!/usr/bin/python
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import sys
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Import ('env')
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source_files = ['bmfont.cpp',
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'GPC_Canvas.cpp',
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'GPC_Engine.cpp',
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'GPC_KeyboardDevice.cpp',
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'GPC_MouseDevice.cpp',
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'GPC_PolygonMaterial.cpp',
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'GPC_RawImage.cpp',
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'GPC_RawLoadDotBlendArray.cpp',
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'GPC_RawLogoArrays.cpp',
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'GPC_RenderTools.cpp',
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'GPC_System.cpp']
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incs = ['.',
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'#intern/string',
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'#intern/ghost',
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'#intern/guardedalloc',
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'#intern/bmfont',
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'#intern/moto/include',
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'#intern/SoundSystem',
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'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
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'#source/kernel/gen_system',
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'#source/kernel/gen_messaging',
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'#source/gameengine/Converter',
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'#source/blender/imbuf',
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'#source/gameengine/Ketsji',
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'#source/blender/blenlib',
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'#source/blender/blenkernel',
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'#source/blender',
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'#source/blender/include',
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'#source/blender/makesdna',
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'#source/gameengine/Rasterizer',
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'#source/gameengine/GameLogic',
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'#source/gameengine/Expressions',
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'#source/gameengine/Network',
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'#source/gameengine/SceneGraph',
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'#source/gameengine/Physics/common',
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'#source/gameengine/Physics/Sumo',
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'#source/gameengine/Physics/Sumo/Fuzzics/include',
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'#source/gameengine/Network/LoopBackNetwork',
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'#source/gameengine/GamePlayer/ghost',
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'#source/blender/misc',
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'#source/blender/blenloader']
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#This is all plugin stuff!
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#if sys.platform=='win32':
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# source_files += ['windows/GPW_Canvas.cpp',
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# 'windows/GPW_Engine.cpp',
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# 'windows/GPW_KeyboardDevice.cpp',
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# 'windows/GPW_System.cpp']
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# gp_common_env.Append ( CPPPATH = ['windows'])
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#elif sys.platform=='linux2' or sys.platform=='linux-i386':
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# source_files += ['unix/GPU_Canvas.cpp',
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# 'unix/GPU_Engine.cpp',
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# 'unix/GPU_KeyboardDevice.cpp',
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# 'unix/GPU_System.cpp']
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# gp_common_env.Append ( CPPPATH = ['unix'])
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incs += Split(env['BF_PYTHON_INC'])
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incs += Split(env['BF_SOLID_INC'])
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incs += Split(env['BF_PNG_INC'])
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incs += Split(env['BF_ZLIB_INC'])
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cflags=[]
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if sys.platform=='win32':
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cflags = ['/GR']
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env.BlenderLib (libname='GPC_common', sources=source_files, includes=incs, defines = [], libtype=['player'], priority=[5], compileflags=cflags)
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