blender/source
Kent Mein 3bc9dda799 added the DELKEY stuff...
else if(dev==DELKEY) {
                                if(but->pos>=0 && but->pos<strlen(str)) {
                                        for(x=but->pos; x<=strlen(str); x++)
                                                str[x]= str[x+1];
                                        str[--len]='\0';
                                        dodraw= 1;
                                }
                        }

Kent
2002-12-21 10:14:03 +00:00
..
blender added the DELKEY stuff... 2002-12-21 10:14:03 +00:00
creator sgefants patch to remove the License Key stuff. 2002-12-06 19:48:37 +00:00
darwin I moved source/darwin/blenderpublisher.app to source/darwin/blender.app 2002-12-03 10:02:40 +00:00
gameengine Had to make the patch for casting a little more complicated. 2002-12-03 15:52:47 +00:00
icons Converted icon files to binary files (cvs admin -kb) and restored them. 2002-11-11 20:57:09 +00:00
kernel Last of the config.h mods... 2002-11-25 15:29:57 +00:00
BL-license.txt Initial revision 2002-10-12 11:37:38 +00:00
GPL-license.txt Initial revision 2002-10-12 11:37:38 +00:00
Makefile This is sort of a two parter from the mailling list but really its the 2002-12-20 19:37:38 +00:00
nan_compile.mk Added the the magic compiler flag that will turn on game-engine integration with Blender. The line is commented by default as was discussed on the list. 2002-12-19 22:06:32 +00:00
nan_definitions.mk This is sort of a two parter from the mailling list but really its the 2002-12-20 19:37:38 +00:00
nan_link.mk First checkin of core ODE functionality. See OdePhysicsController.cpp for a todo list. 2002-10-18 14:36:34 +00:00
nan_subdirs.mk Initial revision 2002-10-12 11:37:38 +00:00
nan_warn.mk Initial revision 2002-10-12 11:37:38 +00:00