blender/release
Janne Karhu 3bee6abb74 Fix for [#26133] Explode modifier doesn't care about UVs (Option "split edges")
* This is basically a total rewrite of the edge split algorithm. The old one didn't handle tris at all and quads were cut wrong in some cases too with the addition of not handling uv coordinates at all.
* This new algorithm uses a flag system to categorize different splits and the identical but rotated cases in a similar way to how marching cubes indexes different cases.
* It cuts quads and tris and creates proper uv's for the new faces too.
* I also renamed the option to "edge cut" to differentiate if from the edge split modifier and added an option to override a uv-channel in the exploded mesh with particle age as x-coordinate so that the shrapnel can be faded out nicely etc.
2011-02-23 19:29:59 +00:00
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bin patch [#25972] blender-thumbnailer.py: GVFS support 2011-02-09 02:09:30 +00:00
datafiles pep8 cleanup and remove unused vars/imports 2011-02-17 04:35:41 +00:00
freedesktop == blender icon == 2011-01-05 20:18:16 +00:00
irix-6.2-mips correct fsf address 2010-02-12 13:34:04 +00:00
plugins remove some paranoid NULL checks, since the pointers are used already. 2010-12-17 19:05:10 +00:00
scripts Fix for [#26133] Explode modifier doesn't care about UVs (Option "split edges") 2011-02-23 19:29:59 +00:00
text Correct report [#26139] Documentation is incorrect 2011-02-19 00:58:46 +00:00
windows By default install to the user profile instead of Program Files. This because right now the installer 2010-12-27 12:42:51 +00:00
environment-macosx Continue development of bfile system. 2009-10-19 18:44:09 +00:00
environment-mswindows Continue development of bfile system. 2009-10-19 18:44:09 +00:00
environment-unix Continue development of bfile system. 2009-10-19 18:44:09 +00:00