blender/source/gameengine/Physics/Bullet
2012-10-30 15:44:16 +00:00
..
CcdGraphicController.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
CcdGraphicController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
CcdPhysicsController.cpp style cleanup 2012-10-22 08:15:51 +00:00
CcdPhysicsController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
CcdPhysicsEnvironment.cpp BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with. 2012-10-30 15:44:16 +00:00
CcdPhysicsEnvironment.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
CMakeLists.txt code cleanup: remove redundant casts 2012-10-14 08:49:01 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00