blender/intern/cycles/kernel/osl/osl_services.cpp
2011-05-31 16:21:30 +00:00

426 lines
12 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <string.h>
#include "mesh.h"
#include "object.h"
#include "scene.h"
#include "osl_services.h"
#include "osl_shader.h"
#include "util_foreach.h"
#include "util_string.h"
#include "kernel_compat_cpu.h"
#include "kernel_globals.h"
#include "kernel_object.h"
#include "kernel_triangle.h"
CCL_NAMESPACE_BEGIN
/* RenderServices implementation */
#define TO_MATRIX44(m) (*(OSL::Matrix44*)&(m))
/* static ustrings */
ustring OSLRenderServices::u_distance("distance");
ustring OSLRenderServices::u_index("index");
ustring OSLRenderServices::u_camera("camera");
ustring OSLRenderServices::u_screen("screen");
ustring OSLRenderServices::u_raster("raster");
ustring OSLRenderServices::u_ndc("NDC");
ustring OSLRenderServices::u_empty;
OSLRenderServices::OSLRenderServices()
{
kernel_globals = NULL;
}
OSLRenderServices::~OSLRenderServices()
{
}
void OSLRenderServices::thread_init(KernelGlobals *kernel_globals_)
{
kernel_globals = kernel_globals_;
}
bool OSLRenderServices::get_matrix(OSL::Matrix44 &result, OSL::TransformationPtr xform, float time)
{
/* this is only used for shader and object space, we don't really have
a concept of shader space, so we just use object space for both. */
if(xform) {
KernelGlobals *kg = kernel_globals;
const ShaderData *sd = (const ShaderData*)xform;
int object = sd->object;
if(object != ~0) {
Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
tfm = transform_transpose(tfm);
result = TO_MATRIX44(tfm);
return true;
}
}
return false;
}
bool OSLRenderServices::get_inverse_matrix(OSL::Matrix44 &result, OSL::TransformationPtr xform, float time)
{
/* this is only used for shader and object space, we don't really have
a concept of shader space, so we just use object space for both. */
if(xform) {
KernelGlobals *kg = kernel_globals;
const ShaderData *sd = (const ShaderData*)xform;
int object = sd->object;
if(object != ~0) {
Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
tfm = transform_transpose(tfm);
result = TO_MATRIX44(tfm);
return true;
}
}
return false;
}
bool OSLRenderServices::get_matrix(OSL::Matrix44 &result, ustring from, float time)
{
KernelGlobals *kg = kernel_globals;
if(from == u_ndc) {
Transform tfm = transform_transpose(kernel_data.cam.ndctoworld);
result = TO_MATRIX44(tfm);
return true;
}
else if(from == u_raster) {
Transform tfm = transform_transpose(kernel_data.cam.rastertoworld);
result = TO_MATRIX44(tfm);
return true;
}
else if(from == u_screen) {
Transform tfm = transform_transpose(kernel_data.cam.screentoworld);
result = TO_MATRIX44(tfm);
return true;
}
else if(from == u_camera) {
Transform tfm = transform_transpose(kernel_data.cam.cameratoworld);
result = TO_MATRIX44(tfm);
return true;
}
return false;
}
bool OSLRenderServices::get_inverse_matrix(OSL::Matrix44 &result, ustring to, float time)
{
KernelGlobals *kg = kernel_globals;
if(to == u_ndc) {
Transform tfm = transform_transpose(kernel_data.cam.worldtondc);
result = TO_MATRIX44(tfm);
return true;
}
else if(to == u_raster) {
Transform tfm = transform_transpose(kernel_data.cam.worldtoraster);
result = TO_MATRIX44(tfm);
return true;
}
else if(to == u_screen) {
Transform tfm = transform_transpose(kernel_data.cam.worldtoscreen);
result = TO_MATRIX44(tfm);
return true;
}
else if(to == u_camera) {
Transform tfm = transform_transpose(kernel_data.cam.worldtocamera);
result = TO_MATRIX44(tfm);
return true;
}
return false;
}
bool OSLRenderServices::get_array_attribute(void *renderstate, bool derivatives,
ustring object, TypeDesc type, ustring name,
int index, void *val)
{
return false;
}
static bool get_mesh_attribute(KernelGlobals *kg, const ShaderData *sd,
const OSLGlobals::Attribute& attr, bool derivatives, void *val)
{
if(attr.type == TypeDesc::TypeFloat) {
float *fval = (float*)val;
fval[0] = triangle_attribute_float(kg, sd, attr.elem, attr.offset,
(derivatives)? &fval[1]: NULL, (derivatives)? &fval[2]: NULL);
}
else {
/* todo: this won't work when float3 has w component */
float3 *fval = (float3*)val;
fval[0] = triangle_attribute_float3(kg, sd, attr.elem, attr.offset,
(derivatives)? &fval[1]: NULL, (derivatives)? &fval[2]: NULL);
}
return true;
}
static bool get_mesh_attribute_convert(KernelGlobals *kg, const ShaderData *sd,
const OSLGlobals::Attribute& attr, const TypeDesc& type, bool derivatives, void *val)
{
if(attr.type == TypeDesc::TypeFloat) {
float tmp[3];
float3 *fval = (float3*)val;
get_mesh_attribute(kg, sd, attr, derivatives, tmp);
fval[0] = make_float3(tmp[0], tmp[0], tmp[0]);
if(derivatives) {
fval[1] = make_float3(tmp[1], tmp[1], tmp[1]);
fval[2] = make_float3(tmp[2], tmp[2], tmp[2]);
}
return true;
}
else if(attr.type == TypeDesc::TypePoint || attr.type == TypeDesc::TypeVector ||
attr.type == TypeDesc::TypeNormal || attr.type == TypeDesc::TypeColor) {
float3 tmp[3];
float *fval = (float*)val;
get_mesh_attribute(kg, sd, attr, derivatives, tmp);
fval[0] = average(tmp[0]);
if(derivatives) {
fval[1] = average(tmp[1]);
fval[2] = average(tmp[2]);
}
return true;
}
else
return false;
}
static void get_object_attribute(const OSLGlobals::Attribute& attr, bool derivatives, void *val)
{
size_t datasize = attr.value.datasize();
memcpy(val, attr.value.data(), datasize);
if(derivatives)
memset((char*)val + datasize, 0, datasize*2);
}
bool OSLRenderServices::get_attribute(void *renderstate, bool derivatives, ustring object_name,
TypeDesc type, ustring name, void *val)
{
KernelGlobals *kg = kernel_globals;
const ShaderData *sd = (const ShaderData*)renderstate;
int object = sd->object;
int tri = sd->prim;
/* lookup of attribute on another object */
if(object_name != u_empty) {
OSLGlobals::ObjectNameMap::iterator it = kg->osl.object_name_map.find(object_name);
if(it == kg->osl.object_name_map.end())
return false;
object = it->second;
tri = ~0;
}
else if(object == ~0) {
/* no background attributes supported */
return false;
}
/* find attribute on object */
OSLGlobals::AttributeMap& attribute_map = kg->osl.attribute_map[object];
OSLGlobals::AttributeMap::iterator it = attribute_map.find(name);
if(it == attribute_map.end())
return false;
/* type mistmatch? */
const OSLGlobals::Attribute& attr = it->second;
if(attr.elem != ATTR_ELEMENT_VALUE) {
/* triangle and vertex attributes */
if(tri != ~0) {
if(attr.type == type || (attr.type == TypeDesc::TypeColor &&
(type == TypeDesc::TypePoint || type == TypeDesc::TypeVector || type == TypeDesc::TypeNormal)))
return get_mesh_attribute(kg, sd, attr, derivatives, val);
else
return get_mesh_attribute_convert(kg, sd, attr, type, derivatives, val);
}
}
else {
/* object attribute */
get_object_attribute(attr, derivatives, val);
return true;
}
return false;
}
bool OSLRenderServices::get_userdata(bool derivatives, ustring name, TypeDesc type,
void *renderstate, void *val)
{
return false; /* disabled by lockgeom */
}
bool OSLRenderServices::has_userdata(ustring name, TypeDesc type, void *renderstate)
{
return false; /* never called by OSL */
}
void *OSLRenderServices::get_pointcloud_attr_query(ustring *attr_names,
TypeDesc *attr_types, int nattrs)
{
#ifdef WITH_PARTIO
m_attr_queries.push_back(AttrQuery());
AttrQuery &query = m_attr_queries.back();
/* make space for what we need. the only reason to use
std::vector is to skip the delete */
query.attr_names.resize(nattrs);
query.attr_partio_types.resize(nattrs);
/* capacity will keep the length of the smallest array passed
to the query. Just to prevent buffer overruns */
query.capacity = -1;
for(int i = 0; i < nattrs; ++i)
{
query.attr_names[i] = attr_names[i];
TypeDesc element_type = attr_types[i].elementtype ();
if(query.capacity < 0)
query.capacity = attr_types[i].numelements();
else
query.capacity = min(query.capacity, (int)attr_types[i].numelements());
/* convert the OSL (OIIO) type to the equivalent Partio type so
we can do a fast check at query time. */
if(element_type == TypeDesc::TypeFloat)
query.attr_partio_types[i] = Partio::FLOAT;
else if(element_type == TypeDesc::TypeInt)
query.attr_partio_types[i] = Partio::INT;
else if(element_type == TypeDesc::TypeColor || element_type == TypeDesc::TypePoint ||
element_type == TypeDesc::TypeVector || element_type == TypeDesc::TypeNormal)
query.attr_partio_types[i] = Partio::VECTOR;
else
return NULL; /* report some error of unknown type */
}
/* this is valid until the end of RenderServices */
return &query;
#else
return NULL;
#endif
}
#ifdef WITH_PARTIO
Partio::ParticlesData *OSLRenderServices::get_pointcloud(ustring filename)
{
return Partio::readCached(filename.c_str(), true);
}
#endif
int OSLRenderServices::pointcloud(ustring filename, const OSL::Vec3 &center, float radius,
int max_points, void *_attr_query, void **attr_outdata)
{
/* todo: this code has never been tested, and most likely does not
work. it's based on the example code in OSL */
#ifdef WITH_PARTIO
/* query Partio for this pointcloud lookup using cached attr_query */
if(!_attr_query)
return 0;
AttrQuery *attr_query = (AttrQuery *)_attr_query;
if(attr_query->capacity < max_points)
return 0;
/* get the pointcloud entry for the given filename */
Partio::ParticlesData *cloud = get_pointcloud(filename);
/* now we have to look up all the attributes in the file. we can't do this
before hand cause we never know what we are going to load. */
int nattrs = attr_query->attr_names.size();
Partio::ParticleAttribute *attr = (Partio::ParticleAttribute *)alloca(sizeof(Partio::ParticleAttribute) * nattrs);
for(int i = 0; i < nattrs; ++i) {
/* special case attributes */
if(attr_query->attr_names[i] == u_distance || attr_query->attr_names[i] == u_index)
continue;
/* lookup the attribute by name*/
if(!cloud->attributeInfo(attr_query->attr_names[i].c_str(), attr[i])) {
/* issue an error here and return, types don't match */
Partio::endCachedAccess(cloud);
cloud->release();
return 0;
}
}
std::vector<Partio::ParticleIndex> indices;
std::vector<float> dist2;
Partio::beginCachedAccess(cloud);
/* finally, do the lookup */
cloud->findNPoints((const float *)&center, max_points, radius, indices, dist2);
int count = indices.size();
/* retrieve the attributes directly to user space */
for(int j = 0; j < nattrs; ++j) {
/* special cases */
if(attr_query->attr_names[j] == u_distance) {
for(int i = 0; i < count; ++i)
((float *)attr_outdata[j])[i] = sqrtf(dist2[i]);
}
else if(attr_query->attr_names[j] == u_index) {
for(int i = 0; i < count; ++i)
((int *)attr_outdata[j])[i] = indices[i];
}
else {
/* note we make a single call per attribute, we don't loop over the
points. Partio does it, so it is there that we have to care about
performance */
cloud->data(attr[j], count, &indices[0], true, attr_outdata[j]);
}
}
Partio::endCachedAccess(cloud);
cloud->release();
return count;
#else
return 0;
#endif
}
CCL_NAMESPACE_END