blender/intern/cycles/kernel/osl/nodes
Dalai Felinto 3c8ab559a5 Normal Node - Cycles
reviewed by Brecht, with help from Lukas.

Note: dot is reversed compared to Blender.
In Blender Normals point outside, while in Cycles they point inside.
If you use your own custom vector with the Normal Node you will see a difference.
If you feed it with object normals it should work just as good.
2011-12-16 18:15:07 +00:00
..
CMakeLists.txt Normal Node - Cycles 2011-12-16 18:15:07 +00:00
node_add_closure.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_attribute.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_background.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_blend_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_blend_weight.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_bump.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_camera.osl CameraData Input Cycles Node 2011-12-02 20:36:13 +00:00
node_clouds_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_color.h HSV Color Node for Cycles 2011-12-02 16:57:37 +00:00
node_convert_from_color.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_convert_from_float.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_convert_from_normal.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_convert_from_point.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_convert_from_vector.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_diffuse_bsdf.osl Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it 2011-11-14 17:31:47 +00:00
node_distorted_noise_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_emission.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_environment_texture.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_fresnel.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_fresnel.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_geometry.osl Cycles: rename UV geometry node output to Parametric to avoid confusion with uv texture coordinates. 2011-05-04 15:22:15 +00:00
node_glass_bsdf.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_glossy_bsdf.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_holdout.osl Cycles: preview passes setting to set the max number of passes to render in 2011-08-29 10:21:10 +00:00
node_hsv.osl HSV Color Node for Cycles 2011-12-02 16:57:37 +00:00
node_image_texture.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_invert.osl Invert Color Cycles Node 2011-12-03 23:05:35 +00:00
node_light_path.osl Cycles: 2011-09-01 15:53:36 +00:00
node_magic_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_mapping.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_marble_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_math.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_mix_closure.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_mix.osl HSV Color Node for Cycles 2011-12-02 16:57:37 +00:00
node_musgrave_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_noise_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_normal.osl Normal Node - Cycles 2011-12-16 18:15:07 +00:00
node_output_displacement.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_output_surface.osl Cycles: revert commit that joined surface/volume socket into a single shader socket, 2011-10-12 23:03:12 +00:00
node_output_volume.osl Cycles: revert commit that joined surface/volume socket into a single shader socket, 2011-10-12 23:03:12 +00:00
node_sepcomb_rgb.osl SeparateRGB and CombineRGB nodes for Cycles materials 2011-12-01 21:46:10 +00:00
node_sky_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_stucci_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_texture_coordinate.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_texture.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_translucent_bsdf.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_transparent_bsdf.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_value.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_vector_math.osl Cycles: fix vector math subtract not working correct, patch by Sanne. 2011-05-16 08:08:37 +00:00
node_velvet_bsdf.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_voronoi_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_ward_bsdf.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_wood_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
stdosl.h Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it 2011-11-14 17:31:47 +00:00